주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.
과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.
공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.
순간 화력을 극대화하려면 끈질긴 추격과 꿰뚫는 빛을 연계하세요.
타는 불길은 별 모양으로 폭발합니다. 별의 뿔 부분이 적 챔피언들에게 적중하도록 잘 맞히세요.
빛의 사수 효과 때문에 루시안은 공격 속도보다는 공격력을 올리는 편이 훨씬 유리합니다.
빛의 심판 스킬의 방향은 한 번 정한 다음에는 바꿀 수 없습니다. 잘 판단하세요!
The 라이즈 루시안 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 루시안, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 라이즈 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 루시안. His KDA fell from NaN to NaN. This drop shows that 루시안 helps 라이즈 perform worse in ranked League of Legends games. Yet, the small difference proves that this performance change is only marginal.
When 라이즈 tries to synergize with 루시안, he observes a small decrease in his total damage output. This difference may signal that 루시안 doesn't help cover for him to dish out more damage or that his participation also helps increase the game's duration. Similarly, when 라이즈 is played alongside 루시안 on the same side, he usually scores many fewer killing sprees than when he plays without 루시안. This is contrasting evidence that he is worse when playing synergisticly with 루시안.
Additionally, when 라이즈 plays with 루시안 on the same team, he usually takes a little less damage than when he plays alone. Taking not as much damage may indicate that 루시안 does a decent job of protecting 라이즈 during teamfights.
There is no universally accepted best synergy for 라이즈 that will no matter what be his best teammate. Yet, overall, 루시안 is a relatively poor teammate for 라이즈. By being on the same team as 라이즈, he lowers their win rate by -1.2% to 47.8%. This demonstrates that there is a negative strategic relationship between 라이즈 and 루시안 that results in them performing not as well together than without each other.
루시안 has a lower difficulty than 라이즈. That means you don't need to be cautious when enlisting 루시안 teammates to fight alongside, as they will have to have a relatively low level of skill to fight well with you.
Fighting alongside, 라이즈 players will likely witness an overall large increase in your team’s capacity to to do a lot of AP damage. Together, these two can blast through enemies with magic damage.
Although, by aligning 라이즈 and 루시안 together, you probably will not be granting your other allies enough engage potential. Make sure to include other champions on your team that offsets this disparity in their abilities.
Regardless of the ability of your 루시안 ally, you need to focus on maximizing your income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.
If you would like to learn all of the intricacies of 라이즈 to synergize with 루시안 during both the early game and mid / late game phases of League of Legends games, you should keep reading to pick up additional tips and tricks for this champion pairing. If you use the build and stats presented here, you should grow your win rate significantly.
The most crucial finished items to build first in your 라이즈 and 루시안 synergy build consist of 라바돈의 죽음모자, 루덴의 동반자, and 영겁의 지팡이. When 라이즈 included at least these three great items in his build, he did a lot better as an ally of 루시안 than with most other typical item sets. In fact, 라이즈 had an average win rate of 47.8% when synergizing his build and playstyle to 루시안 with this build.
To have the greatest chance of coming out on top against your oponents, 라이즈 players should equip the 난입, 마나순환 팔찌, 깨달음, 폭풍의 결집, 뼈 방패, and 과잉성장 runes from the 마법 and 결의 rune sets. Of all the runes we have analyed for 라이즈 and 루시안 pairings, this mix of runes yielded the highest win rate. Moreover, these runes gave a 47.8% winrate overall.
If you want to view 라이즈 and 루시안 synergy tips and stats for a a distinct rank, please choose one from the selection menu shown above. If viewing for the first time, the stats and guides given are calculated using all games played with these champs.