주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.
과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.
공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.
스킬을 시전하는 사이사이에 기본 공격을 끼워 넣는 방식으로 질풍격 효과를 볼 수 있습니다. 적에게 줄 수 있는 피해가 더욱 올라가는 반면 기력 소모량은 더욱 줄일 수 있습니다.
자신에게 방호를 시전하고 강철의 의지를 사용하면 정글에 있는 중립 몬스터를 쉽게 해치울 수 있습니다.
용의 분노를 쓰기 전에 음파를 사용하면 공명의 일격으로 대상을 쫓아갈 수 있습니다.
The 라이즈 리 신 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 리 신, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 라이즈 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 리 신. His KDA fell from NaN to NaN. This decrease shows that 리 신 helps 라이즈 perform not as well in ranked LoL rounds. Yet, the small difference shows that this performance change is not very impactful.
When 라이즈 is an ally to 리 신, he observes a marginal improvement in his full damage dealt. This difference may signal that 리 신 provides protection for him to deal more damage or that his presence on the team also helps extend the round's duration. Similarly, when 라이즈 is played with 리 신 on the same side, he usually scores many fewer killing sprees compared to when he plays without 리 신. This is contrasting evidence that he is worse when playing with 리 신.
Moreover, when 라이즈 plays with 리 신 on the same team, he often takes a little less damage than when he fights alone. Taking not as much damage could mean that 리 신 does a decent job of protecting 라이즈 during team fights.
There is no one best synergy for 라이즈 that will 100% of the time be his #1 teammate. However, 리 신 is a not very good teammate for 라이즈. By playing on the same side as 라이즈, he decreases their win rate by -1.8% to 47.2%. This signals that there is a negative strategic relationship between 라이즈 and 리 신 that results in them performing not as well together than without each other.
리 신 has a lower difficulty than 라이즈. That means 라이즈 players don't need to be careful when arranging 리 신 comrades to go into battle on the same side as, as they will need a lower level of skill to do well with you.
Playing on the same side, you will likely see an overall large increase in your team’s capacity to deal magical damage. Combined, these champions can deal quite a lot of AP type damage.
Although, by grouping 라이즈 and 리 신 together, you will not be providing your other allies very much tankyness. Make sure to pick other champs on your team that fills this hole in this pairing's kit.
Regardless of the skill of your 리 신 ally, you need to focus on increasing your gold income, warding to avoid ambushes, and clearing objectives. If you follow these simple suggestions, you will do well, regardless.
To learn all of the intricacies of 라이즈 in order to synergize with 리 신 during both the lane and mid / late game phases of League of Legends matches, you should continue reading to pick up a few extra lessons on this champion pairing. If you mind the build and tips displayed above, you should increase your win rate significantly.
The most important finished items to have in your 라이즈 and 리 신 synergy build include 대천사의 포옹, 얼어붙은 심장, and 영겁의 지팡이. When 라이즈 incorporated at least these three finished items in his build, he did significantly better when fighting alongside 리 신 than with most other typical builds. In fact, 라이즈 boasted an average win rate of 47.2% when playing alongside 리 신 with these items in his kit.
To have the greatest likelihood of defeating your oponents, 라이즈 players should take the 난입, 마나순환 팔찌, 깨달음, 폭풍의 결집, 뼈 방패, and 과잉성장 runes from the 마법 and 결의 rune sets. Out of all the rune combinations players chose for this champion pairing, this combination of runes resulted in the greatest win rate. Notably, these runes gave a 47.2% win rate overall.
If you need to see 라이즈 with 리 신 collaboration tips and stats for a an individual division rank, please choose one from the selection menu displayed above. If viewing for the first time, the stats and tips and suggestions displayed are calculated using all games with data with both champs.