주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.
과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.
공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.
반드시 로켓이 더 좋은 것은 아닙니다! 징크스의 미니건은 완전히 공격 속도가 상승하면 위력이 엄청나게 커집니다. 적 챔피언이 너무 가까이 붙으면 반드시 미니건으로 전환하세요.
징크스의 로켓은 폭발 반경 안의 모든 적에게 최대치의 피해를 입힙니다. 적 챔피언 옆에 있는 미니언들에게 사용해서 미니언의 공격 대상이 되지 않도록 하세요.
교전이 시작되면 진형 끝에 서서 로켓 런처와 빠직! 스킬로 원거리 공격을 하세요! 안전이 확보될 때까지는 달려들어가 미니건을 난사하지 않는 게 좋습니다.
The 라이즈 징크스 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 징크스, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 라이즈 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 징크스. His KDA worsened from NaN to NaN. This fall shows that 징크스 helps 라이즈 perform poorer in ranked League of Legends games. Yet, the small difference demonstrates that this performance change is only marginal.
When 라이즈 tries to synergize with 징크스, he gets a small decrease in his full damage output. This change could demonstrate that 징크스 does not help protection for him to dish out more damage or that her presence also helps increase the match's duration. Similarly, when 라이즈 is played alongside 징크스 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 징크스.
Additionally, when 라이즈 plays with 징크스 on the same team, he on average takes a little less damage than when he fights alone. Receiving not as much damage may indicate that 징크스 does a decent job of covering 라이즈 in teamfights.
There is no ideal champion pairing for 라이즈 that will 100% of the time be his #1 synergy. Yet, overall, 징크스 is a relatively poor ally for 라이즈. By playing on the same team as 라이즈, she lowers their win rate by -1.3% to 47.7%. This shows that there is a negative bond between 라이즈 and 징크스 that allows them to perform not as well together than without each other.
징크스 has a lower difficulty than 라이즈. That means you don't need to be careful when arranging 징크스 comrades to fight alongside, as they will have to have a lower level of skill to play well with you.
When playing alongside, you should expect to observe an overall large increase in your team’s ability to deal magical damage. Combined, these champions are able to dish out a surprising amount of magic type damage.
Conversely, by grouping 라이즈 and 징크스 together, you probably will not be providing your side very much engage. We recommend you include other champs on your team that neutralizes this relative gap in their abilities.
Regardless of your 징크스 ally's skill level, you should focus on maximizing your gold income, warding to avoid ambushes, and clearing objectives. If you do this, you should do well, regardless.
To learn all of the intricacies of 라이즈 in order to work well with 징크스 during both the laning and mid / late game phases of League of Legends, you should continue reading to pick up some more tips and tricks for this champion pairing. If you mind the build and stats displayed here, you will grow your win rate by a lot.
The most crucial items to focus on in your 라이즈 and 징크스 synergy build consist of 대천사의 포옹, 폭풍 쇄도, and 영겁의 지팡이. When 라이즈 bought at least these three finished items in his build, he did much better as an ally of 징크스 than with most other common builds. In fact, 라이즈 had an average win rate of 47.7% when synergizing his build and playstyle to 징크스 with this build.
To have the greatest probability of coming out on top against your oponents, you should equip the 난입, 마나순환 팔찌, 깨달음, 폭풍의 결집, 뼈 방패, and 과잉성장 runes from the 마법 and 결의 rune sets. Of all the rune builds that we analyzed for 라이즈 and 징크스 pairings, this combo of runes resulted in the best win rate. In fact, these runes averaged a 47.7% win rate overall.
If you need to get 라이즈 with 징크스 collaboration tips and stats for a a particular division, feel free to choose one from the selection menu displayed above. At first, the stats and guides displayed are computed using every game run with these champions.