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altText1라이즈 is in the a tier of champions

라이즈 with 문도 박사

altText2라이즈 is in the a tier of champions
MageFighter
FighterTank

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numAnalyzed
승률
51.4 %
kda
2.16
인기도
1.8 %

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Our servers pull data from from millions of LoL games straight from Riot Games each and every week. 라이즈 has gone into battle with 문도 박사 in 615 recent, competitive matches. By gathering so much complete data from the publishers of League, we are sure that we can present to you high-quality, usable builds to help 라이즈 play with 문도 박사. It is relatively rare for 라이즈 to play alongside 문도 박사 as teammates. This pairing has only taken place in approx. 1.8% of matches with 라이즈.

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라이즈 does a decent job of playing alongside 문도 박사. Normally, he wins an acceptable 51.4% of games the champs try and work together in. If you want to do better as 라이즈 when playing with 문도 박사 by learning how to better synergize your playstyle with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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아이템

첫 번째 아이템

원하는 시간
체력 물약여신의 눈물

다음 항목

5 분
사파이어 수정증폭의 고서

핵심 라이즈 아이템

22분
대천사의 포옹라바돈의 죽음모자영겁의 지팡이

선택 품목

폭풍 쇄도존야의 모래시계루덴의 동반자

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

스킬 오더

라이즈의 첫 번째 스킬 레벨업q
>
라이즈이(가) 레벨을 올릴 수 있는 두 번째 능력e
>
라이즈이(가) 최대화하기 위한 마지막 기술tw

마법난입마나순환 팔찌깨달음물 위를 걷는 자
영감비스킷 배달우주적 통찰력
Attack SpeedAdaptive ForceMagic Resist
라이즈's passive ability p
라이즈's q ability q
라이즈's w ability w
라이즈's e ability e
라이즈's ultimate ability r
1
W
2
E
3
Q
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.

과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.

공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.

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칠흑의 양날도끼는 중립 몬스터를 제거하는 데 효과적인 무기입니다. 본진으로 돌아가기 보다는 중립 몬스터를 제거하며 궁극기로 체력을 회복하십시오.

가학증을 시기 적절하게 사용하면 적 챔피언이 자신의 불리한 처지도 잊고 덤벼들게 할 수 있습니다.

정령의 형상은 궁극기에서 얻는 치료 효과를 높이고 다른 스킬의 재사용 대기시간을 줄여줍니다.

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라이즈 Image
winRate
51.4 %
VS
winRate
48.6 %
문도 박사 Image
6.1
< kills >
5.8
5.7
< deaths >
5.6
6.2
< assists >
6.3
1.43
< killingSprees >
1.34
184
< cs >
191
0.12
< dragons >
0.11
0.51
< inhibitors >
0.48
994
< physicalDamage >
1,026
21,454
< magicDamage >
22,152
281
< trueDamage >
298
22,729
< damageDealt >
23,476
26,084
< damageTaken >
26,426
11,833
< goldEarned >
12,017
2.12
< towers >
2.19
0.04
< barons >
0.05
4,191
< heal >
4,408
15,543
< xp >
15,956
18
< visionScore >
19
9
< wardsPlaced >
9
96
< ccTime >
95

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The 라이즈 문도 박사 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 문도 박사, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 라이즈 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 문도 박사. His KDA fell from NaN to NaN. This negative change shows that 문도 박사 helps 라이즈 perform poorer in ranked League rounds. Yet, the small difference shows that this performance change is only marginal.

When 라이즈 is an ally to 문도 박사, he sees a little decrease in his full damage dealt. This could indicate that 문도 박사 does not provide protection for him to deal more damage or that his presence also helps increase the match's duration. Similarly, when 라이즈 is played with 문도 박사 on the same side, he usually scores many fewer killing sprees compared to when he plays without 문도 박사. This is contrasting evidence that he is worse when playing with 문도 박사.

Moreover, when 라이즈 plays with 문도 박사 on the same side, he usually receives a little less damage than when he plays alone. Getting dealt not as much damage may indicate that 문도 박사 does a decent job of protecting 라이즈 during team fights.

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데미지 유형

라이즈
문도 박사
물리적 손상
마법 피해
고정

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라이즈
문도 박사

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There is no ideal companion for 라이즈 that will 100% of the time be his top teammate. However, overall, 문도 박사 is a decent teammate for 라이즈. By locking into the same team as 라이즈, he increases their win rate by 2.4% to 51.4%. This shows that there is pretty good bond between 라이즈 and 문도 박사 that allows them to perform better together than without each other.

문도 박사 has a lower difficulty than 라이즈. That means you don't need to be careful when enlisting 문도 박사 allies to play with, as they will need a relatively low level of skill to fight well with you.

Fighting alongside, you should witness an overall large increase in your team’s capability to deal magical damage. Together, these champs can blast through enemies with magic damage.

In contrast, by grouping 라이즈 and 문도 박사 together, you may not be giving your other teammates very much sustained damage output. Make sure to pick other champions on your team that fills this hole in their playstyle.

Regardless of your 문도 박사 ally's ability, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you should do well, regardless.

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To learn all of the intricacies of 라이즈 in order to pair well with 문도 박사 during both the lane and mid / late game phases of League of Legends, you should keep reading to pick up a few extra lessons on this champion pairing. If you listen to the build and tips presented above, you should grow your win rate significantly.

The most crucial finished items to prioritize in your 라이즈 and 문도 박사 synergy build consist of 대천사의 포옹, 라바돈의 죽음모자, and 영겁의 지팡이. When 라이즈 used at least these three finished items in his build, he performed much better as an ally of 문도 박사 than with many other common item sets. In fact, 라이즈 boasted an average winrate of 51.4% when playing alongside 문도 박사 with these items in his kit.

To have the highest probability of annihilating your oponents, you should take the 난입, 마나순환 팔찌, 깨달음, 물 위를 걷는 자, 비스킷 배달, and 우주적 통찰력 runes from the 마법 and 영감 rune sets. Out of all the rune builds players chose for this team composition, this mixture of runes resulted in the best win rate. Notably, these runes averaged a 51.4% winrate overall.

If you would like to view 라이즈 and 문도 박사 collaboration tips and builds for a an individual division, please select one from the selection menu above. At first, the stats and tips and suggestions displayed are computed using all games completed with these champs.