적이 많을 때 양떼 도륙 스킬을 사용할 경우 대량의 체력을 회복합니다. 이것을 미끼로 약한 척 행세하며 적을 유인할 수 있습니다.
자르고 토막내기는 적을 견제하며 괴롭힐 때 좋은 스킬입니다. 찌르며 들어가 다른 스킬을 사용한 뒤 다시 안전한 곳으로 물러날 수 있기 때문입니다.
재사용 대기시간 감소 효과는 레넥톤의 분노를 빠르게 늘릴 수 있게 해줍니다.
스킬을 시전하는 사이사이에 기본 공격을 끼워 넣는 방식으로 질풍격 효과를 볼 수 있습니다. 적에게 줄 수 있는 피해가 더욱 올라가는 반면 기력 소모량은 더욱 줄일 수 있습니다.
자신에게 방호를 시전하고 강철의 의지를 사용하면 정글에 있는 중립 몬스터를 쉽게 해치울 수 있습니다.
용의 분노를 쓰기 전에 음파를 사용하면 공명의 일격으로 대상을 쫓아갈 수 있습니다.
The 레넥톤 리 신 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 리 신, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 레넥톤 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 리 신. His KDA decreased from NaN to NaN. This decrease shows that 리 신 helps 레넥톤 perform poorer in competitive League matches. Yet, the small difference demonstrates that this performance change is not very impactful.
When 레넥톤 is paired with 리 신, he sees a little decrease in his total damage dealt. This difference could indicate that 리 신 does not support by providing cover for him to deal more damage or that his participation also helps increase the match's duration. Similarly, when 레넥톤 is played together with 리 신 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 리 신.
Additionally, when 레넥톤 plays with 리 신 on the same side, he typically takes a little less damage than when he fights alone. Getting dealt not as much damage could indicate that 리 신 does a decent job of covering 레넥톤 during team fights.
There is no top champion pairing for 레넥톤 that will no matter what be his ideal ally. Yet, 리 신 is a relatively poor companion for 레넥톤. By being on the same team as 레넥톤, he drops their win rate by -2.6% to 44.6%. This demonstrates that there is a harmful bond between 레넥톤 and 리 신 that allows them to perform not as well together than alone.
리 신 has a greater difficulty than 레넥톤. That means you should be very careful when enlisting 리 신 allies to fight alongside, as they will require a greater level of skill to work well with you.
Fighting together, 레넥톤 players should expect to see an overall large increase in your team’s capacity to dish out massive AD. When paired, these two should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by grouping 레넥톤 and 리 신 together, you will not be granting your other allies a lot of magical damage output. Plan to include other champions on your team that neutralizes this disparity in this pairing's potential.
Regardless of your 리 신 ally's ability, you should focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you should do well anyway.
To learn all of the intricacies of 레넥톤 in order to synergize with 리 신 during both the laning and mid / late game phases of League of Legends, you should continue reading to learn additional tips and tricks for this champion pairing. If you use the build and stats shown above, you will increase your win rate by a lot.
The top finished items to prioritize in your 레넥톤 and 리 신 synergy build include 실험적 마공학판, 쇼진의 창, and 갈라진 하늘. When 레넥톤 included at least these three pieces in his build, he performed much better when fighting alongside 리 신 than with most other typical item sets. In fact, 레넥톤 had an average win rate of 44.6% helping carry 리 신 with this build.
To have the highest likelihood of vanquishing your oponents, 레넥톤 players should use the 집중 공격, 승전보, 전설: 민첩함, 최후의 저항, 뼈 방패, and 불굴의 의지 runes from the 정밀 and 결의 rune sets. Of all the rune combinations players used for this champion pairing, this blending of runes yielded the highest win rate. Notably, these runes gave a 44.6% win rate overall.
If you need to get 레넥톤 with 리 신 cooperations tips and builds for a a particular rank, please choose one from the selection menu displayed above. By default, the stats and build suggestions shown are computed using all rounds finished with these champs.