적이 많을 때 양떼 도륙 스킬을 사용할 경우 대량의 체력을 회복합니다. 이것을 미끼로 약한 척 행세하며 적을 유인할 수 있습니다.
자르고 토막내기는 적을 견제하며 괴롭힐 때 좋은 스킬입니다. 찌르며 들어가 다른 스킬을 사용한 뒤 다시 안전한 곳으로 물러날 수 있기 때문입니다.
재사용 대기시간 감소 효과는 레넥톤의 분노를 빠르게 늘릴 수 있게 해줍니다.
돌겨어어억!!!은 굉장히 먼 거리에서도 사용할 수 있습니다. 도착 시점의 적 위치를 예상해서 사용해 보세요.
버럭버럭의 마지막 기본 공격은 처음 세 번보다 더 많은 피해를 입힙니다.
미니언을 처치하는 것보다 챔피언과 전투를 벌이면 스칼의 용기를 더 빠르게 회복시킬 수 있습니다.
The 레넥톤 클레드 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 클레드, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 레넥톤 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 클레드. His KDA decreased from NaN to NaN. This worsening shows that 클레드 helps 레넥톤 perform poorer in competitive League of Legends rounds. Yet, the small difference proves that this performance change is only marginal.
When 레넥톤 is paired with 클레드, he gets a little decrease in his complete damage dealt. This change could indicate that 클레드 does not help cover for him to deal more damage or that his participation also helps increase the round's duration. Similarly, when 레넥톤 is played alongside 클레드 on the same side, he usually scores many fewer killing sprees than when he plays without 클레드. This is contrasting evidence that he is worse when playing synergisticly with 클레드.
Moreover, when 레넥톤 plays with 클레드 on the same side, he usually takes a little more damage than when he plays alone. Receiving more damage could indicate that 클레드 does a poor job of protecting 레넥톤 in team fights.
There is no one best synergy for 레넥톤 that will 100% of the time be his best teammate. Yet, overall, 클레드 is a very bad teammate for 레넥톤. By being on the same side as 레넥톤, he drops their win rate by -5.0% to 42.2%. This clearly indicates that there is a terrible bond between 레넥톤 and 클레드 that allows them to perform worse together than alone.
클레드 has a much greater difficulty compared to 레넥톤. That means 레넥톤 players need to be cautious when lining up 클레드 teammates to play with, as they will need a much greater level of skill to be able to play well with you.
Working cooperatively, 레넥톤 players will likely witness an overall large increase in your team’s capability to deal physical damage. Combined, these champs should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by grouping 레넥톤 and 클레드 together, you will not be granting your other teammates much AP. Make sure to bring other champs on your team that nullifies this relative gap in this pairing's potential.
Regardless of the skill of your 클레드 ally, you should focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you will do well anyway.
To learn all of the intricacies of 레넥톤 to synergize with 클레드 during both the laning and mid / late game phases of LoL matches, you should keep reading to pick up additional tricks and insights into this champion pairing. If you mind the build and tips displayed here, you should increase your win rate significantly.
The best items to use in your 레넥톤 and 클레드 synergy build include 수호 천사, 스테락의 도전, and 쇼진의 창. When 레넥톤 used at least these three pieces in his build, he performed a lot better as an ally of 클레드 than with most other typical item sets. In fact, 레넥톤 boasted an average win rate of 42.2% when synergizing his build and playstyle to 클레드 with these items in his kit.
To have the best likelihood of defeating your oponents, 레넥톤 players should take the 집중 공격, 승전보, 전설: 민첩함, 최후의 저항, 철거, and 재생의 바람 runes from the 정밀 and 결의 rune sets. Out of all the rune combinations we have analyed for this team composition, this composite of runes yielded the highest win rate. In fact, these runes provided a 42.2% win rate overall.
If you would like to see 레넥톤 with 클레드 cooperations tips and builds for a a specific division rank, feel free to choose one from the selection menu provided above. If viewing for the first time, the statistics and tips and suggestions given are computed using all matches finished with both champs.