명령: 보호를 자신에게 사용하면 구체가 빠르게 되돌아옵니다. 이 스킬을 명령: 공격과 연계하면 빠른 공격이 가능합니다.
명령: 불협화음은 구체를 가진 오리아나를 빠르게 탈출시킬 수 있습니다. 적을 느리게 만드는 장애물을 남기며 빠르게 이동하는 조합은 대단히 강력합니다.
명령: 충격파를 사용하면 구체의 위치에 따라 적을 자기 쪽으로 잡아당기거나 밀어낼 수 있습니다.
씨앗은 아군에게 시야를 확보해 줍니다.
스킬을 시전한 직후 경로 상에 씨앗을 뿌리면 최적의 위치에 씨앗을 배치할 수 있습니다.
자이라는 매복에 탁월합니다. 수풀 안에 씨앗을 심은 다음 적들을 유인하십시오.
The 오리아나 자이라 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 자이라, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 오리아나 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 자이라. His KDA decreased from NaN to NaN. This negative change shows that 자이라 helps 오리아나 perform not as well in competitive LoL games. Yet, the small difference indicates that this performance change is not very impactful.
When 오리아나 tries to synergize with 자이라, she observes a little decrease in her complete damage dealt. This difference could indicate that 자이라 doesn't help cover for her to deal more damage or that her allyship also helps extend the game's duration. Similarly, when 오리아나 is played together with 자이라 on the same side, he usually scores many fewer killing sprees than when she plays alone. This is contrasting evidence that she is worse when playing alongside 자이라.
Additionally, when 오리아나 plays with 자이라 on the same team, she usually receives a little more damage than when she fights alone. Receiving more damage could mean that 자이라 does a poor job of covering 오리아나 in team fights.
There is no one best companion for 오리아나 that will no matter what be her #1 ally. However, 자이라 is a very typical teammate for 오리아나. By being on the same team as 오리아나, she raises their win rate by 0.8% to 48.3%. This signals that there is not really a strong synergy between 오리아나 and 자이라 that allows them to perform at the top of their game together than without each other.
자이라 has a lower difficulty than 오리아나. That means 오리아나 players don't need to be careful when enlisting 자이라 allies to go into battle on the same side as, as they will need a relatively low level of skill to be able to fight well with you.
When playing together, 오리아나 players will likely witness an overall large increase in your team’s capability to to do a lot of AP damage. When paired, these champs can blast through enemies with magic damage.
Conversely, by aligning 오리아나 and 자이라 together, you will not be granting your other allies enough engage. We recommend you have other champions on your team that neutralizes this relative gap in this pairing's abilities.
Regardless of your 자이라 ally's skill level, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you will do well anyway.
If you would like to learn all of the intricacies of 오리아나 to work well with 자이라 during both the early game and mid / late game phases of LoL games, you should continue reading to gather a few extra lessons on this champion pairing. If you pay attention to the build and suggestions presented here, you should increase your win rate significantly.
The ideal items to build first in your 오리아나 and 자이라 synergy build include 라바돈의 죽음모자, 존야의 모래시계, and 루덴의 동반자. When 오리아나 combined at least these three finished items in her build, she did much better when fighting alongside 자이라 than with many other commonly used item sets. In fact, 오리아나 had an average win rate of 48.3% when playing alongside 자이라 with this build.
To have the highest chance of crushing your oponents, 오리아나 players should use the 콩콩이 소환, 마나순환 팔찌, 깨달음, 주문 작열, 비스킷 배달, and 우주적 통찰력 runes from the 마법 and 영감 rune sets. Of all the rune builds we have analyed for 오리아나 and 자이라 pairings, this blending of runes resulted in the top win rate. In fact, these runes provided a 48.3% win rate overall.
If you need to get 오리아나 and 자이라 synergy tips and builds for a a distinct player tier, please choose one from the selection menu provided above. By default, the stats and build suggestions shown are computed using every game completed with both champions.