게임 초반부터 흡수의 일격으로 꾸준히 미니언을 처치하면 게임 후반에 큰 위력을 발휘할 수 있습니다.
공격로에 혼자 있다면 영혼의 불길로 미니언들을 편하게 사냥할 수 있습니다. 하지만 동료와 같이 있다면 자칫 적 공격로로 너무 깊숙이 들어가게 되므로 좋지 않은 선택입니다. 흡수의 일격으로 마지막 일격을 날릴지 영혼의 불길로 미니언을 광역 사냥할 것인지 적절히 선택하십시오.
방어력이 낮다면 궁극기를 사용한 상태에서도 적은 당신을 노릴 것입니다. 물리 공격 아이템 위주로 키울 때도 생존력을 늘려줄 아이템을 구매해 두십시오.
공허의 부름과 황천의 손아귀를 사용하면 적에게 걸린 재앙의 환상 지속시간이 초기화됩니다.
공허충이 공격하거나 처치할 수 있는 적이 근처에 있을 때 공허의 무리를 사용하세요.
공격로에서 피해를 입지 않으면 공허 태세의 지속시간이 길어져 굉장히 안전하게 플레이할 수 있습니다.
The 나서스 말자하 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 말자하, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 나서스 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 말자하. His KDA decreased from NaN to NaN. This fall shows that 말자하 helps 나서스 perform poorer in competitive League rounds. Yet, the small difference indicates that this performance change is only marginal.
When 나서스 is an ally to 말자하, he observes a small increase in his complete damage dealt. This difference may indicate that 말자하 provides cover for him to dish out more damage or that his support also helps increase the game's duration. Similarly, when 나서스 is played alongside 말자하 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 말자하.
Moreover, when 나서스 plays with 말자하 on the same team, he often takes a little more damage than when he plays alone. Taking more damage may mean that 말자하 does a poor job of covering 나서스 during teamfights.
There is no ideal champion pairing for 나서스 that will 100% of the time be his #1 ally. Yet, 말자하 is a very typical teammate for 나서스. By being on the same side as 나서스, he increases their win rate by 0.6% to 50.9%. This signals that there is not really a strong strategic relationship between 나서스 and 말자하 that allows them to perform better together than alone.
말자하 has a lower difficulty than 나서스. That means you don't need to be cautious when enlisting 말자하 teammates to fight alongside, as they will have to have a relatively low level of skill to work well with you.
When playing alongside, 나서스 players will likely observe an overall large increase in your team’s capacity to deal magic damage. When paired, these two can blast through enemies with magic damage.
Conversely, by pairing 나서스 and 말자하 together, you will not be giving your team a great deal of protection for burst damage. Make sure to have other champions on your team that neutralizes this hole in this pairing's capabilities.
Regardless of your 말자하 ally's ability, you need to focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.
To learn all of the intricacies of 나서스 to pair well with 말자하 during both the early game and mid / late game phases of LoL matches, you should continue reading to pick up additional tips and tricks for this champion pairing. If you use the build and suggestions presented above, you should increase your win rate significantly.
The ideal finished items to use in your 나서스 and 말자하 synergy build consist of 삼위일체, 얼어붙은 심장, and 갈라진 하늘. When 나서스 bought at least these three pieces in his build, he did much better as an ally of 말자하 than with most other common item sets. In fact, 나서스 boasted an average winrate of 50.9% when synergizing his build and playstyle to 말자하 with these items in his kit.
To have the highest likelihood of annihilating your oponents, 나서스 players should use the 치명적 속도, 승전보, 전설: 강인함, 최후의 저항, 재생의 바람, and 불굴의 의지 runes from the 정밀 and 결의 rune sets. Out of all the rune builds players chose for this team composition, this sequence of runes yielded the best win rate. Moreover, these runes gave a 50.9% winrate overall.
If you want to view 나서스 with 말자하 cooperations tips and stats for a a specific player tier, please select one from the selection menu shown above. At first, the statistics and guides shown are calculated using every round completed with these champs.