원거리형 챔피언과 대치할 경우, 명상 레벨을 올리면 보다 오랫동안 공격로에서 버틸 수 있습니다.
적 챔피언 앞에 있는 미니언에게 일격 필살을 사용하면 스킬이 끝날 때 안전한 위치에 있을 수 있습니다.
우주류 검술은 게임 초반 미니언 결정타를 날릴 때 유용합니다.
뼈 작살을 짧게 눌러 사용하면 훨씬 빠르게 추가 피해를 줄 수 있습니다.
공격 스킬의 대부분은 도주 수단이 되기도 합니다. 전투에서 빠져나올 방법을 미리 계획해 두세요.
뼈 작살을 길게 눌러 사용하면 항상 일정한 거리만큼 적을 끌어당깁니다. 가까운 적에게 사용할 경우 파이크의 등 뒤로 적을 넘길 수 있습니다.
파이크는 체력이 약한 편이기 때문에 전투에서 잠시 동안 몸을 피해야 할 때도 있습니다. 적에게 보이지 않을 경우에는 가라앉은 자들의 축복으로 상당량의 체력을 회복할 수 있습니다.
The 마스터 이 파이크 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 파이크, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 마스터 이 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 파이크. His KDA decreased from NaN to NaN. This negative change shows that 파이크 helps 마스터 이 perform worse in competitive League of Legends matches. Yet, the small difference proves that this performance change is only marginal.
When 마스터 이 tries to synergize with 파이크, he observes a little increase in his full damage output. This change may indicate that 파이크 helps provide cover for him to dish out more damage or that his allyship also helps increase the round's duration. Similarly, when 마스터 이 is played alongside 파이크 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with 파이크.
Additionally, when 마스터 이 plays with 파이크 on the same side, he on average takes a little more damage than when he fights alone. Receiving more damage may indicate that 파이크 does a poor job of covering 마스터 이 during team fights.
There is no universally accepted best champion pairing for 마스터 이 that will no matter what be his ideal synergy. However, 파이크 is a relatively poor companion for 마스터 이. By locking into the same team as 마스터 이, he decreases their win rate by -1.9% to 48.7%. This clearly indicates that there is a negative bond between 마스터 이 and 파이크 that allows them to perform worse together than alone.
파이크 has a greater difficulty than 마스터 이. That means you must be careful when lining up 파이크 comrades to fight alongside, as they will require a greater level of skill to play well with you.
When playing cooperatively, you will likely witness an overall large increase in your team’s ability to destroy wih physical damage. When paired, these two should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by aligning 마스터 이 and 파이크 together, you probably will not be giving your other teammates very much magical damage output. Make sure to include other champions on your team that nullifies this relative disparity in their playstyle.
Regardless of your 파이크 ally's skill level, you should focus on increasing your income, outlasting your enemies, and clearing objectives. If you do this, you will do well, regardless.
To truly master 마스터 이 to pair well with 파이크 during both the laning and mid / late game phases of League matches, you should keep reading to learn a few extra tricks and insights into this champion pairing. If you mind the build and stats shown above, you will grow your win rate by a lot.
The most important finished items to focus on in your 마스터 이 and 파이크 synergy build consist of 마법사의 최후, 구인수의 격노검, and 크라켄 학살자. When 마스터 이 bought at least these three items in his build, he did significantly better as an ally of 파이크 than with most other commonly used builds. In fact, 마스터 이 had an average winrate of 48.7% when playing alongside 파이크 with this build.
To have the highest likelihood of crushing your oponents, 마스터 이 players should use the 치명적 속도, 승전보, 전설: 민첩함, 최후의 일격, 사냥의 증표, and 끈질긴 사냥꾼 runes from the 정밀 and 지배 rune sets. Out of all the runes players used for 마스터 이 and 파이크 pairings, this mix of runes yielded the greatest win rate. Notably, these runes averaged a 48.7% winrate overall.
If you want to view 마스터 이 with 파이크 cooperations tips and stats for a a distinct division rank, please select one from the selection menu displayed above. By default, the stats and guides displayed are computed using all rounds finished with both champs.