원거리형 챔피언과 대치할 경우, 명상 레벨을 올리면 보다 오랫동안 공격로에서 버틸 수 있습니다.
적 챔피언 앞에 있는 미니언에게 일격 필살을 사용하면 스킬이 끝날 때 안전한 위치에 있을 수 있습니다.
우주류 검술은 게임 초반 미니언 결정타를 날릴 때 유용합니다.
용암 방패는 애니의 기절 효과를 활성화하는 데 사용할 수 있으므로 초반에 1레벨 정도 투자하는 것이 좋습니다.
미니언에게 붕괴 스킬로 결정타를 날리면 게임 초반 빠른 성장을 기대할 수 있습니다.
기절 효과를 아껴두다가 중요할 때 궁극기와 연계하여 사용하십시오. 전황을 바꿔놓을 수도 있습니다.
The 마스터 이 애니 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 애니, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 마스터 이 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 애니. His KDA decreased from NaN to NaN. This worsening shows that 애니 helps 마스터 이 perform not as well in ranked League games. Yet, the small difference demonstrates that this performance change is only marginal.
When 마스터 이 tries to synergize with 애니, he observes a marginal improvement in his total damage output. This change may signal that 애니 supports by providing protection for him to deal more damage or that her participation also helps extend the round's duration. Similarly, when 마스터 이 is played alongside 애니 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 애니.
Moreover, when 마스터 이 plays with 애니 on the same side, he typically takes a little less damage than when he fights alone. Receiving not as much damage could mean that 애니 does a decent job of covering 마스터 이 during teamfights.
There is no universally accepted best ally for 마스터 이 that will 100% of the time be his #1 synergy. However, overall, 애니 is a very typical teammate for 마스터 이. By locking into the same side as 마스터 이, she decreases their win rate by -0.3% to 50.3%. This clearly indicates that there is not really a strong bond between 마스터 이 and 애니 that allows them to perform worse together than alone.
애니 has a greater difficulty than 마스터 이. That means 마스터 이 players need to be very careful when finding 애니 teammates to go into battle on the same side as, as they will need a greater level of skill to be able to fight well with you.
Playing cooperatively, 마스터 이 players should see an overall large increase in your team’s capacity to dish out massive AD. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by aligning 마스터 이 and 애니 together, you will not be providing your side a lot of cover. Plan to pick other champs on your team that fills this relative gap in this pairing's abilities.
Regardless of the skill of your 애니 ally, you should focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you will do well anyway.
To learn all of the intricacies of 마스터 이 in order to synergize with 애니 during both the laning and mid / late game phases of League rounds, you should keep reading to gather a few extra tricks and insights into this champion pairing. If you pay attention to the build and suggestions shown above, you will increase your win rate by a lot.
The most important finished items to focus on in your 마스터 이 and 애니 synergy build consist of 실험적 마공학판, 마법사의 최후, and 구인수의 격노검. When 마스터 이 bought at least these three pieces in his build, he performed a lot better when fighting alongside 애니 than with many other common item sets. In fact, 마스터 이 boasted an average winrate of 50.3% helping carry 애니 with this build.
To have the highest chance of crushing your oponents, 마스터 이 players should use the 치명적 속도, 승전보, 전설: 민첩함, 최후의 일격, 사냥의 증표, and 끈질긴 사냥꾼 runes from the 정밀 and 지배 rune sets. Out of all the runes players chose for this champion pairing, this set of runes yielded the top win rate. Moreover, these runes averaged a 50.3% win rate overall.
If you want to view 마스터 이 with 애니 cooperations tips and stats for a a particular division, feel free to select one from the selection menu displayed above. If viewing for the first time, the stats and tips and suggestions given are computed using all rounds finished with both champions.