적의 공격이 걱정된다면 데마시아의 깃발로 주변을 정찰하십시오.
용의 일격과 데마시아의 깃발을 연계하여 대격변으로 생성된 벽에서 벗어날 수 있습니다.
전투 초반에 여러 적 챔피언에게 기본 공격을 가하면 피해를 최대화할 수 있습니다.
만트라는 아낄 필요가 없습니다. 열정 응집은 팀간 교전 시 위력을 발휘하며 만트라를 여러 번 재충전하게 만들어 줍니다.
열정 응집은 공격적인 플레이 시 빛을 발합니다. 적에게 스킬이나 기본 공격을 맞혀서 만트라의 재사용 대기시간을 줄이면서 계속 공세를 펼치세요.
굳은 결의를 시전할 때 적을 따라잡기 힘들 때는 내면의 열정으로 적에게 둔화를 걸거나 고무로 자신의 속도를 높여 보세요.
The 자르반 4세 카르마 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 카르마, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 자르반 4세 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 카르마. His KDA fell from NaN to NaN. This worsening shows that 카르마 helps 자르반 4세 perform worse in ranked League matches. Yet, the small difference shows that this performance change is only marginal.
When 자르반 4세 plays on the same team as 카르마, he observes a small increase in his complete damage output. This could demonstrate that 카르마 provides cover for him to dish out more damage or that her allyship also helps increase the game's duration. Similarly, when 자르반 4세 is played together with 카르마 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with 카르마.
Moreover, when 자르반 4세 plays with 카르마 on the same side, he often receives a little more damage than when he fights alone. Receiving more damage may mean that 카르마 does a poor job of protecting 자르반 4세 during team fights.
There is no one best champion pairing for 자르반 4세 that will 100% of the time be his #1 synergy. However, 카르마 is a below average teammate for 자르반 4세. By locking into the same team as 자르반 4세, she drops their win rate by -1.3% to 47.3%. This proves that there is a negative strategic relationship between 자르반 4세 and 카르마 that allows them to perform worse together than without each other.
카르마 has a lower difficulty than 자르반 4세. That means 자르반 4세 players don't need to be cautious when finding 카르마 teammates to play with, as they will have to have a relatively low level of skill to be able to cooperate well with you.
Playing cooperatively, 자르반 4세 players should witness an overall large increase in your team’s ability to to cover for your other teammates. Combined, these champions might be able to provide enough cover for their team's carries.
Conversely, by bringing 자르반 4세 and 카르마 together, you will not be giving your side much sustained damage output. Make sure to bring other champions on your team that nullifies this disparity in their playstyle.
Regardless of the ability of your 카르마 ally, you need to focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.
If you would like to learn all of the intricacies of 자르반 4세 in order to pair well with 카르마 during both the lane and mid / late game phases of League games, you should continue reading to gather additional lessons on this champion pairing. If you mind the build and stats presented here, you will increase your win rate by a lot.
The best items to build first in your 자르반 4세 and 카르마 synergy build consist of 실험적 마공학판, 쇼진의 창, and 갈라진 하늘. When 자르반 4세 used at least these three finished items in his build, he did much better when paired up with 카르마 than with many other common item sets. In fact, 자르반 4세 boasted an average win rate of 47.3% helping carry 카르마 with this build.
To have the best likelihood of beating your oponents, you should equip the 정복자, 승전보, 전설: 민첩함, 최후의 일격, 우주적 통찰력, and 마법의 신발 runes from the 정밀 and 영감 rune sets. Of all the rune builds that we analyzed for this champion pairing, this sequence of runes resulted in the greatest win rate. In fact, these runes gave a 47.3% win rate overall.
If you would like to view 자르반 4세 and 카르마 collaboration tips and builds for a an individual skill level, feel free to choose one from the selection menu provided above. By default, the statistics and build suggestions given are calculated using every round finished with both champs.