피즈의 스킬은 주문력을 기반으로 합니다. 적에 고화력 위주의 챔피언이 많다면 존야의 모래시계나 밴시의 장막을, 체력이 적더라도 생존할 자신이 있다면 리치베인이나 라바돈의 죽음모자를 구매하는 게 좋습니다.
피즈는 유닛을 통과할 수 있으므로, 공격로 대치 단계에서 미니언 사이로 이동하며 심해석 삼지창의 기본 지속 효과를 입히고 몇 초 후 해당 스킬을 사용해 공격해 보세요.
피즈의 궁극기 미끼 뿌리기는 적 또는 적의 예상 경로를 대상으로 할 수 있습니다.
그림자 공격은 탈출할 때 유용한 스킬이지만 여러 명을 공격할 때에도 유용하게 사용할 수 있습니다.
적 뒤에 자리를 잡고 녹서스식 외교의 근접 공격을 시도하고 싶을 때 암살자의 길을 사용해 보세요.
전투 전에 미리 공격 대상을 선택해두십시오. 탈론의 모든 스킬을 하나의 대상에 집중시키면 최고의 성과를 거둘 수 있습니다. 스킬을 분산시켜 사용하면 위험한 상황에 처할 수도 있습니다.
The 피즈 탈론 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 탈론, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 피즈 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 탈론. His KDA fell from NaN to NaN. This decrease shows that 탈론 helps 피즈 perform worse in ranked League matches. Yet, the small difference shows that this performance change is not very impactful.
When 피즈 plays on the same team as 탈론, he observes a little drop in his total damage dealt. This difference could demonstrate that 탈론 doesn't help protection for him to dish out more damage or that his allyship also helps increase the game's duration. Similarly, when 피즈 is played with 탈론 on the same side, he usually scores many fewer killing sprees compared to when he plays without 탈론. This is contrasting evidence that he is worse when playing alongside 탈론.
Moreover, when 피즈 plays with 탈론 on the same side, he typically receives a little more damage than when he plays alone. Taking more damage could mean that 탈론 does a poor job of covering 피즈 in teamfights.
There is no perfect synergy for 피즈 that will no matter what be his top teammate. Yet, overall, 탈론 is a below average ally for 피즈. By playing on the same side as 피즈, he drops their win rate by -1.1% to 51.5%. This clearly indicates that there is a negative synergy between 피즈 and 탈론 that results in them performing worse together than without each other.
탈론 has a greater difficulty than 피즈. That means 피즈 players should be careful when lining up 탈론 allies to play with, as they will require a greater level of skill to cooperate well with you.
Fighting together, 피즈 players will likely observe an overall large increase in your team’s ability to dish out massive AD. When paired, these champs should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by aligning 피즈 and 탈론 together, you will not be providing your side a lot of support. Plan to have other champions on your team that neutralizes this hole in this pairing's capabilities.
Regardless of your 탈론 ally's skill level, you need to focus on increasing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you will do well anyway.
If you would like to truly master 피즈 to pair well with 탈론 during both the laning and mid / late game phases of League of Legends, you should continue reading to master additional tips and tricks for this champion pairing. If you use the build and suggestions shown here, you will increase your win rate significantly.
The most important finished items to get in your 피즈 and 탈론 synergy build consist of 라바돈의 죽음모자, 리치베인, and 폭풍 쇄도. When 피즈 used at least these three pieces in his build, he performed a lot better when paired up with 탈론 than with many other commonly used item sets. In fact, 피즈 had an average winrate of 51.5% when synergizing his build and playstyle to 탈론 with this build.
To have the highest probability of crushing your oponents, you should take the 감전, 돌발 일격, 사냥의 증표, 보물 사냥꾼, 승전보, and 최후의 일격 runes from the 지배 and 정밀 rune sets. Of all the rune builds we have analyed for 피즈 and 탈론 pairings, this composite of runes resulted in the best win rate. In fact, these runes provided a 51.5% win rate overall.
If you would like to view 피즈 with 탈론 cooperations tips and stats for a a distinct rank, please select one from the selection menu above. If viewing for the first time, the statistics and guides shown are calculated using every round run with these champions.