피즈의 스킬은 주문력을 기반으로 합니다. 적에 고화력 위주의 챔피언이 많다면 존야의 모래시계나 밴시의 장막을, 체력이 적더라도 생존할 자신이 있다면 리치베인이나 라바돈의 죽음모자를 구매하는 게 좋습니다.
피즈는 유닛을 통과할 수 있으므로, 공격로 대치 단계에서 미니언 사이로 이동하며 심해석 삼지창의 기본 지속 효과를 입히고 몇 초 후 해당 스킬을 사용해 공격해 보세요.
피즈의 궁극기 미끼 뿌리기는 적 또는 적의 예상 경로를 대상으로 할 수 있습니다.
주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.
과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.
공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.
The 피즈 라이즈 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 라이즈, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 피즈 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 라이즈. His KDA decreased from NaN to NaN. This fall shows that 라이즈 helps 피즈 perform worse in competitive League rounds. Yet, the small difference indicates that this performance change is not very impactful.
When 피즈 plays on the same team as 라이즈, he sees a small decrease in his complete damage dealt. This change could demonstrate that 라이즈 doesn't help cover for him to deal more damage or that his participation also helps increase the game's duration. Similarly, when 피즈 is played alongside 라이즈 on the same side, he usually scores many fewer killing sprees than when he plays without 라이즈. This is contrasting evidence that he is worse when playing with 라이즈.
Moreover, when 피즈 plays with 라이즈 on the same team, he typically takes a little less damage than when he fights alone. Getting dealt not as much damage could indicate that 라이즈 does a decent job of protecting 피즈 in team fights.
There is no universally accepted best synergy for 피즈 that will 100% of the time be his top teammate. However, 라이즈 is a relatively poor ally for 피즈. By locking into the same team as 피즈, he drops their win rate by -1.3% to 51.3%. This proves that there is a negative bond between 피즈 and 라이즈 that results in them performing not as well together than alone.
라이즈 has a greater difficulty than 피즈. That means 피즈 players should be very careful when arranging 라이즈 teammates to fight alongside, as they will require a greater level of skill to be able to play well with you.
Fighting on the same side, 피즈 players should see an overall large increase in your team’s ability to deal magical damage. Combined, these two are able to dish out a surprising amount of magic type damage.
In contrast, by bringing 피즈 and 라이즈 together, you will not be providing your other teammates much protection for burst damage. Make sure to bring other champs on your team that helps cover this relative hole in this pairing's capabilities.
Regardless of the skill of your 라이즈 teammate, you need to focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you do this, you should do well, regardless.
To learn all of the intricacies of 피즈 in order to work well with 라이즈 during both the early game and mid / late game phases of League of Legends, you should keep reading to gather additional lessons on this champion pairing. If you pay attention to the build and tips displayed here, you will increase your win rate significantly.
The most crucial items to have in your 피즈 and 라이즈 synergy build include 라바돈의 죽음모자, 리치베인, and 폭풍 쇄도. When 피즈 incorporated at least these three pieces in his build, he performed a lot better as an ally of 라이즈 than with many other commonly used item sets. In fact, 피즈 had an average win rate of 51.3% when playing alongside 라이즈 with these items in his kit.
To have the highest probability of crushing your oponents, 피즈 players should equip the 감전, 돌발 일격, 사냥의 증표, 보물 사냥꾼, 최후의 일격, and 승전보 runes from the 지배 and 정밀 rune sets. Of all the runes we have analyed for 피즈 and 라이즈 pairings, this set of runes resulted in the greatest win rate. Moreover, these runes gave a 51.3% winrate overall.
If you need to view 피즈 and 라이즈 collaboration tips and builds for a a distinct division rank, feel free to select one from the selection menu displayed above. At first, the statistics and guides displayed are computed using all games completed with both champions.