피즈의 스킬은 주문력을 기반으로 합니다. 적에 고화력 위주의 챔피언이 많다면 존야의 모래시계나 밴시의 장막을, 체력이 적더라도 생존할 자신이 있다면 리치베인이나 라바돈의 죽음모자를 구매하는 게 좋습니다.
피즈는 유닛을 통과할 수 있으므로, 공격로 대치 단계에서 미니언 사이로 이동하며 심해석 삼지창의 기본 지속 효과를 입히고 몇 초 후 해당 스킬을 사용해 공격해 보세요.
피즈의 궁극기 미끼 뿌리기는 적 또는 적의 예상 경로를 대상으로 할 수 있습니다.
올라프는 광전사의 분노, 광포한 공격, 라그나로크를 함께 사용하여 체력이 낮은 상태에서 적의 허를 찌를 정도로 강해질 수 있습니다.
광포한 공격의 추가 치유 효과는 생명력 흡수율을 올려주는 동시에 아군으로부터 받는 치유 효과도 증폭시켜 줍니다.
The 피즈 올라프 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 올라프, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 피즈 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 올라프. His KDA worsened from NaN to NaN. This decrease shows that 올라프 helps 피즈 perform worse in competitive League rounds. Yet, the small difference shows that this performance change is only marginal.
When 피즈 is paired with 올라프, he observes a barely noticable drop in his full damage dealt. This may indicate that 올라프 does not support by providing protection for him to deal more damage or that his support also helps extend the game's duration. Similarly, when 피즈 is played together with 올라프 on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing with 올라프.
Moreover, when 피즈 plays with 올라프 on the same side, he typically receives a little less damage than when he fights alone. Getting dealt not as much damage may mean that 올라프 does a decent job of covering 피즈 in team fights.
There is no universally accepted best synergy for 피즈 that will no matter what be his best ally. However, 올라프 is a pretty good ally for 피즈. By locking into the same team as 피즈, he improves their win rate by 1.2% to 53.8%. This shows that there is pretty good bond between 피즈 and 올라프 that results in them performing better together than alone.
올라프 has a much lower diffuclty than 피즈. That means 피즈 players don't need to be very careful when arranging 올라프 comrades to fight alongside, as they will have to have a much lower level of skill to do well with you.
Fighting on the same side, 피즈 players should witness an overall large increase in your team’s ability to deal physical damage. Together, these champs can provide a great amount of sustained physical damage.
Although, by pairing 피즈 and 올라프 together, you may not be granting your team a lot of crowd control. Make sure to bring other champions on your team that offsets this relative hole in this pairing's capabilities.
Regardless of the skill of your 올라프 teammate, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.
If you would like to truly master 피즈 in order to synergize with 올라프 during both the lane and mid / late game phases of League of Legends rounds, you should keep reading to learn a few extra tips and tricks for this champion pairing. If you pay attention to the build and suggestions shown above, you will increase your win rate by a lot.
The most important items to use in your 피즈 and 올라프 synergy build include 라바돈의 죽음모자, 존야의 모래시계, and 폭풍 쇄도. When 피즈 bought at least these three great items in his build, he performed a lot better as an ally of 올라프 than with many other typical builds. In fact, 피즈 had an average winrate of 53.8% when playing alongside 올라프 with these items in his kit.
To have the highest likelihood of annihilating your oponents, you should equip the 감전, 돌발 일격, 사냥의 증표, 보물 사냥꾼, 승전보, and 최후의 일격 runes from the 지배 and 정밀 rune sets. Of all the rune sets players picked for 피즈 and 올라프 pairings, this composite of runes resulted in the highest win rate. In fact, these runes averaged a 53.8% winrate overall.
If you would like to view 피즈 and 올라프 collaboration tips and builds for a an individual skill level, please choose one from the selection menu provided above. If viewing for the first time, the statistics and tips and suggestions displayed are computed using all rounds finished with these champs.