체력이 낮을 때는 악의 장막이 주는 체력 회복 촉진 및 위장 효과로 전투에 복귀해 적의 빈틈을 노릴 수 있습니다.
은신 상태에서는 적 챔피언에게 얼마나 다가가면 감지되는지 주의를 기울이십시오. 근처 적 챔피언 위에 노란색이나 빨간색 눈이 빛나므로 적의 감지 여부를 파악할 수 있습니다.
황홀한 저주의 매혹 시전 시간이 길게 느껴질 수도 있지만 이블린은 매혹과 마법 저항력 감소 효과로 매우 유리한 입장에서 싸울 수 있기 때문에 기다릴 만한 가치가 있습니다.
적이 많을 때 양떼 도륙 스킬을 사용할 경우 대량의 체력을 회복합니다. 이것을 미끼로 약한 척 행세하며 적을 유인할 수 있습니다.
자르고 토막내기는 적을 견제하며 괴롭힐 때 좋은 스킬입니다. 찌르며 들어가 다른 스킬을 사용한 뒤 다시 안전한 곳으로 물러날 수 있기 때문입니다.
재사용 대기시간 감소 효과는 레넥톤의 분노를 빠르게 늘릴 수 있게 해줍니다.
The 이블린 레넥톤 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 레넥톤, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 이블린 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 레넥톤. His KDA worsened from NaN to NaN. This decrease shows that 레넥톤 helps 이블린 perform not as well in competitive League games. Yet, the small difference indicates that this performance change is not very impactful.
When 이블린 plays on the same team as 레넥톤, she sees a small increase in her full damage output. This change may indicate that 레넥톤 helps provide cover for her to deal more damage or that his presence on the team also helps extend the match's duration. Similarly, when 이블린 is played alongside 레넥톤 on the same team, he usually scores many fewer killing sprees than when she plays alone. This is contrasting evidence that she is worse when playing with 레넥톤.
Additionally, when 이블린 plays with 레넥톤 on the same side, she usually receives a little less damage than when she plays alone. Receiving not as much damage may mean that 레넥톤 does a decent job of covering 이블린 during teamfights.
There is no perfect ally for 이블린 that will no matter what be her top ally. Yet, 레넥톤 is a relatively poor teammate for 이블린. By playing on the same side as 이블린, he lowers their win rate by -1.8% to 47.6%. This proves that there is a bad strategic relationship between 이블린 and 레넥톤 that allows them to perform worse together than alone.
레넥톤 has a much lower diffuclty than 이블린. That means 이블린 players don't need to be very careful when finding 레넥톤 allies to fight alongside, as they will have to have a much lower level of skill to play well with you.
Working cooperatively, you will likely observe an overall large increase in your team’s ability to deal physical damage. Combined, these champs can tear through the other team with a lot of physcial damage.
Conversely, by grouping 이블린 and 레넥톤 together, you may not be providing your side a lot of crowd control. Plan to include other champions on your team that offsets this relative disparity in this pairing's kit.
Regardless of your 레넥톤 ally's ability, you need to focus on maximizing your income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.
If you would like to truly master 이블린 to work well with 레넥톤 during both the lane and mid / late game phases of LoL, you should keep reading to pick up some more lessons on this champion pairing. If you pay attention to the build and stats displayed here, you will grow your win rate significantly.
The top items to use in your 이블린 and 레넥톤 synergy build include 라바돈의 죽음모자, 리치베인, and 공허의 지팡이. When 이블린 used at least these three items in her build, she did significantly better as an ally of 레넥톤 than with most other common builds. In fact, 이블린 boasted an average winrate of 47.6% helping carry 레넥톤 with these items in her kit.
To have the greatest chance of coming out on top against your oponents, 이블린 players should take the 감전, 돌발 일격, 사냥의 증표, 끈질긴 사냥꾼, 절대 집중, and 폭풍의 결집 runes from the 지배 and 마법 rune sets. Out of all the rune sets we have analyed for 이블린 and 레넥톤 pairings, this sequence of runes yielded the greatest win rate. In fact, these runes gave a 47.6% winrate overall.
If you would like to view 이블린 with 레넥톤 collaboration tips and builds for a a particular division, please choose one from the selection menu shown above. If viewing for the first time, the statistics and strategies shown are computed using all games with data with both champions.