체력이 낮을 때는 악의 장막이 주는 체력 회복 촉진 및 위장 효과로 전투에 복귀해 적의 빈틈을 노릴 수 있습니다.
은신 상태에서는 적 챔피언에게 얼마나 다가가면 감지되는지 주의를 기울이십시오. 근처 적 챔피언 위에 노란색이나 빨간색 눈이 빛나므로 적의 감지 여부를 파악할 수 있습니다.
황홀한 저주의 매혹 시전 시간이 길게 느껴질 수도 있지만 이블린은 매혹과 마법 저항력 감소 효과로 매우 유리한 입장에서 싸울 수 있기 때문에 기다릴 만한 가치가 있습니다.
적의 공격이 걱정된다면 데마시아의 깃발로 주변을 정찰하십시오.
용의 일격과 데마시아의 깃발을 연계하여 대격변으로 생성된 벽에서 벗어날 수 있습니다.
전투 초반에 여러 적 챔피언에게 기본 공격을 가하면 피해를 최대화할 수 있습니다.
The 이블린 자르반 4세 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 자르반 4세, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 이블린 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 자르반 4세. His KDA decreased from NaN to NaN. This negative change shows that 자르반 4세 helps 이블린 perform not as well in ranked League rounds. Yet, the small difference proves that this performance change is not very impactful.
When 이블린 plays on the same team as 자르반 4세, she gets a little decrease in her complete damage output. This change could indicate that 자르반 4세 does not provide cover for her to dish out more damage or that his allyship also helps extend the match's duration. Similarly, when 이블린 is played together with 자르반 4세 on the same side, he usually scores many fewer killing sprees compared to when she plays on his own. This is contrasting evidence that she is worse when playing with 자르반 4세.
Additionally, when 이블린 plays with 자르반 4세 on the same team, she usually takes less damage than when she fights alone. Getting dealt not as much damage could mean that 자르반 4세 does a decent job of protecting 이블린 during teamfights.
There is no top ally for 이블린 that will always be her #1 ally. However, overall, 자르반 4세 is a terrible teammate for 이블린. By locking into the same team as 이블린, he lowers their win rate by -4.7% to 44.7%. This proves that there is a terrible strategic relationship between 이블린 and 자르반 4세 that allows them to perform not as well together than without each other.
자르반 4세 has a much lower diffuclty than 이블린. That means you don't need to be careful when finding 자르반 4세 teammates to play with, as they will have to have a much lower level of skill to cooperate well with you.
Working alongside, 이블린 players should expect to see an overall large increase in your team’s ability to dish out massive AD. When paired, these champs should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by aligning 이블린 and 자르반 4세 together, you will not be granting your team very much support. Plan to bring other champs on your team that fills this gap in this pairing's kit.
Regardless of the ability of your 자르반 4세 ally, you need to focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you follow these simple suggestions, you will do well anyway.
To learn all of the intricacies of 이블린 in order to work well with 자르반 4세 during both the laning and mid / late game phases of League, you should continue reading to master additional lessons on this champion pairing. If you mind the build and tips displayed above, you will increase your win rate by a lot.
The top items to build first in your 이블린 and 자르반 4세 synergy build include 라바돈의 죽음모자, 리치베인, and 폭풍 쇄도. When 이블린 included at least these three finished items in her build, she did much better when paired up with 자르반 4세 than with most other commonly used builds. In fact, 이블린 boasted an average winrate of 44.7% when playing alongside 자르반 4세 with this build.
To have the best likelihood of crushing your oponents, 이블린 players should use the 감전, 돌발 일격, 사냥의 증표, 끈질긴 사냥꾼, 절대 집중, and 폭풍의 결집 runes from the 지배 and 마법 rune sets. Of all the rune sets we have analyed for this champion pairing, this sequence of runes yielded the greatest win rate. Moreover, these runes gave a 44.7% winrate overall.
If you want to view 이블린 and 자르반 4세 synergy tips and builds for a a particular skill level, feel free to select one from the selection menu above. By default, the statistics and strategies displayed are computed using all games finished with these champions.