회전 도끼 스킬을 사용한 후 드레이븐이 움직이지 않으면 현재 위치나 오른쪽, 또는 왼쪽 근처로 도끼가 떨어집니다.
스킬 사용 후 드레이븐이 이동하면 그 방향으로 회전 도끼가 미리 가게 되므로, 이를 이용하여 회전 도끼의 궤적을 제어할 수 있습니다.
오늘도 슈리마 사막에는 우렁찬 포효가 합창곡처럼 울려 퍼진다. 이는 게걸스러운 포식자의 무리, 모래 언덕의 사냥개들이 울부짖는 소리다. 이 황량한 땅에서 사냥 경쟁은 계속되고 있다. 그중 정점에 오른 무리가 있다. 사냥개의 본능이 아니라, 고대 다르킨의 힘을 품고 움직이는 무리 말이다.
The 드레이븐 나피리 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 나피리, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 드레이븐 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 나피리. His KDA worsened from NaN to NaN. This fall shows that 나피리 helps 드레이븐 perform not as well in competitive League rounds. Yet, the small difference shows that this performance change is only marginal.
When 드레이븐 plays on the same team as 나피리, he gets a little drop in his total damage dealt. This change may demonstrate that 나피리 does not help protection for him to deal more damage or that their allyship also helps increase the match's duration. Similarly, when 드레이븐 is played together with 나피리 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 나피리.
Additionally, when 드레이븐 plays with 나피리 on the same team, he on average receives a little less damage than when he fights alone. Getting dealt not as much damage may mean that 나피리 does a decent job of protecting 드레이븐 in teamfights.
There is no universally accepted best champion pairing for 드레이븐 that will always be his ideal teammate. Yet, 나피리 is a very typical teammate for 드레이븐. By being on the same side as 드레이븐, they improves their win rate by 0.8% to 50.5%. This shows that there is only a small synergy between 드레이븐 and 나피리 that allows them to perform better together than without each other.
나피리 has a much lower diffuclty than 드레이븐. That means you don't need to be careful when lining up 나피리 comrades to go into battle on the same side as, as they will require a much lower level of skill to be able to work well with you.
Fighting on the same side, 드레이븐 players will likely observe an overall large increase in your team’s ability to deal physical damage. When paired, these champs can tear through the other team with a lot of physcial damage.
Conversely, by grouping 드레이븐 and 나피리 together, you may not be giving your other teammates very much magical damage output. Make sure to pick other champions on your team that fills this relative disparity in their abilities.
Regardless of the ability of your 나피리 ally, you should focus on increasing your income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you should do well, regardless.
To learn all of the intricacies of 드레이븐 in order to pair well with 나피리 during both the lane and mid / late game phases of League, you should continue reading to gather a few extra tricks and insights into this champion pairing. If you pay attention to the build and tips shown here, you will grow your win rate by a lot.
The top finished items to build first in your 드레이븐 and 나피리 synergy build consist of 도미닉 경의 인사, 피바라기, and 징수의 총. When 드레이븐 bought at least these three great items in his build, he did much better when paired up with 나피리 than with most other commonly used item sets. In fact, 드레이븐 boasted an average win rate of 50.5% when synergizing his build and playstyle to 나피리 with these items in his kit.
To have the best probability of beating your oponents, 드레이븐 players should take the 치명적 속도, 승전보, 전설: 민첩함, 최후의 일격, 절대 집중, and 폭풍의 결집 runes from the 정밀 and 마법 rune sets. Out of all the runes players picked for this team composition, this set of runes yielded the top win rate. Moreover, these runes averaged a 50.5% winrate overall.
If you want to get 드레이븐 with 나피리 synergy tips and stats for a a particular skill level, please select one from the selection menu shown above. If viewing for the first time, the statistics and strategies displayed are computed using all rounds with data with both champions.