절망은 다른 방어 담당 챔피언을 상대로 매우 유용합니다. 체력이 가장 높은 적 가까이에서 싸우십시오.
아무무는 팀원들에 대한 의존도가 높습니다. 믿을 수 있는 아군과 함께 공격로에 나가십시오.
재사용 대기시간 감소 효과는 아무무에게 매력적이지만 이를 아이템으로 모두 얻기에는 무리가 따릅니다. 가능할 때마다 푸른 파수꾼을 처치하여 공짜 재사용 대기시간 감소 효과를 얻으십시오.
리븐은 치료 효과, 방어 효과를 가진 스킬이 부족하기 때문에 반드시 스킬 연계로 순간 화력을 뽑아내야 합니다. 부러진 날개와 기 폭발 스킬을 이용하여 전투에 진입한 뒤 용맹 스킬을 사용하여 전장에서 벗어나며 피해를 방어하십시오.
리븐의 부러진 날개 스킬은 마우스 커서가 올려져 있는 챔피언을 대상으로 합니다. 만약 적 챔피언 너머로 이동하고 싶다면 적 챔피언 앞쪽에 커서를 가져다 두십시오.
The 아무무 리븐 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 리븐, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 아무무 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 리븐. His KDA worsened from NaN to NaN. This negative change shows that 리븐 helps 아무무 perform poorer in competitive League games. Yet, the small difference demonstrates that this performance change is only marginal.
When 아무무 tries to synergize with 리븐, he observes a barely noticable drop in his total damage dealt. This could demonstrate that 리븐 does not help cover for him to dish out more damage or that her presence also helps extend the match's duration. Similarly, when 아무무 is played alongside 리븐 on the same side, he usually scores many fewer killing sprees compared to when he plays without 리븐. This is contrasting evidence that he is worse when playing with 리븐.
Moreover, when 아무무 plays with 리븐 on the same side, he on average takes a little less damage than when he fights alone. Receiving not as much damage could mean that 리븐 does a decent job of covering 아무무 in team fights.
There is no ideal synergy for 아무무 that will always be his #1 synergy. However, 리븐 is a good companion for 아무무. By being on the same team as 아무무, she raises their win rate by 1.5% to 50.5%. This proves that there is a somewhat important synergy between 아무무 and 리븐 that results in them performing better together than alone.
리븐 has a much greater difficulty compared to 아무무. That means 아무무 players should be careful when lining up 리븐 comrades to fight alongside, as they will require a much higher level of skill to be able to play well with you.
When playing on the same side, 아무무 players should expect to see an overall large increase in your team’s ability to buff allies and debuff enemies. When paired, these champs may be able to carry with the power of their abilities.
In contrast, by aligning 아무무 and 리븐 together, you will not be granting your team very much magical damage output. We recommend you bring other champs on your team that nullifies this relative disparity in their playstyle.
Regardless of the ability of your 리븐 ally, you should focus on increasing your income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well anyway.
To truly master 아무무 in order to work well with 리븐 during both the early game and mid / late game phases of League rounds, you should continue reading to learn some more tips and tricks for this champion pairing. If you pay attention to the build and tips displayed here, you should increase your win rate by a lot.
The most crucial finished items to have in your 아무무 and 리븐 synergy build include 태양불꽃 방패, 가시 갑옷, and 해신 작쇼. When 아무무 combined at least these three items in his build, he did significantly better as an ally of 리븐 than with most other typical item sets. In fact, 아무무 boasted an average win rate of 50.5% when playing alongside 리븐 with this build.
To have the highest chance of vanquishing your oponents, you should equip the 여진, 생명의 샘, 뼈 방패, 불굴의 의지, 비열한 한 방, and 궁극의 사냥꾼 runes from the 결의 and 지배 rune sets. Out of all the rune sets players picked for this team composition, this blending of runes yielded the highest win rate. Notably, these runes gave a 50.5% win rate overall.
If you would like to get 아무무 with 리븐 cooperations tips and builds for a an individual division, please choose one from the selection menu displayed above. If viewing for the first time, the stats and build suggestions given are computed using every round run with these champs.