절망은 다른 방어 담당 챔피언을 상대로 매우 유용합니다. 체력이 가장 높은 적 가까이에서 싸우십시오.
아무무는 팀원들에 대한 의존도가 높습니다. 믿을 수 있는 아군과 함께 공격로에 나가십시오.
재사용 대기시간 감소 효과는 아무무에게 매력적이지만 이를 아이템으로 모두 얻기에는 무리가 따릅니다. 가능할 때마다 푸른 파수꾼을 처치하여 공짜 재사용 대기시간 감소 효과를 얻으십시오.
만트라는 아낄 필요가 없습니다. 열정 응집은 팀간 교전 시 위력을 발휘하며 만트라를 여러 번 재충전하게 만들어 줍니다.
열정 응집은 공격적인 플레이 시 빛을 발합니다. 적에게 스킬이나 기본 공격을 맞혀서 만트라의 재사용 대기시간을 줄이면서 계속 공세를 펼치세요.
굳은 결의를 시전할 때 적을 따라잡기 힘들 때는 내면의 열정으로 적에게 둔화를 걸거나 고무로 자신의 속도를 높여 보세요.
The 아무무 카르마 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 카르마, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 아무무 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 카르마. His KDA went down from NaN to NaN. This drop shows that 카르마 helps 아무무 perform worse in ranked LoL matches. Yet, the small difference indicates that this performance change is not very impactful.
When 아무무 plays on the same team as 카르마, he gets a small increase in his full damage output. This difference could indicate that 카르마 provides protection for him to dish out more damage or that her support also helps increase the game's duration. Similarly, when 아무무 is played with 카르마 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 카르마.
Moreover, when 아무무 plays with 카르마 on the same side, he usually takes a little more damage than when he fights alone. Receiving more damage could indicate that 카르마 does a poor job of protecting 아무무 in teamfights.
There is no universally accepted best ally for 아무무 that will no matter what be his #1 ally. However, 카르마 is a very typical teammate for 아무무. By playing on the same side as 아무무, she decreases their win rate by -0.8% to 48.2%. This proves that there is only a small strategic relationship between 아무무 and 카르마 that results in them performing worse together than without each other.
카르마 has a greater difficulty than 아무무. That means 아무무 players must be careful when arranging 카르마 allies to fight alongside, as they will require a greater level of skill to play well with you.
Fighting together, you should expect to see an overall large increase in your team’s capability to deal magic damage. Combined, these champs can deal quite a lot of AP type damage.
Although, by aligning 아무무 and 카르마 together, you probably will not be granting your other teammates very much AD. Make sure to pick other champions on your team that helps cover this relative hole in this pairing's abilities.
Regardless of your 카르마 ally's ability, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well anyway.
If you would like to learn all of the intricacies of 아무무 to work well with 카르마 during both the early game and mid / late game phases of League of Legends games, you should keep reading to master additional tricks and insights into this champion pairing. If you use the build and stats shown here, you will grow your win rate significantly.
The most crucial finished items to get in your 아무무 and 카르마 synergy build consist of 케이닉 루컨, 태양불꽃 방패, and 가시 갑옷. When 아무무 bought at least these three pieces in his build, he performed significantly better when paired up with 카르마 than with many other typical item sets. In fact, 아무무 boasted an average win rate of 48.2% when synergizing his build and playstyle to 카르마 with this build.
To have the greatest chance of annihilating your oponents, you should take the 정복자, 승전보, 전설: 강인함, 최후의 저항, 비열한 한 방, and 궁극의 사냥꾼 runes from the 정밀 and 지배 rune sets. Of all the rune builds players used for this team composition, this combo of runes yielded the top win rate. In fact, these runes gave a 48.2% win rate overall.
If you want to see 아무무 with 카르마 synergy tips and stats for a a particular division rank, feel free to choose one from the selection menu displayed above. By default, the stats and build suggestions given are calculated using every match run with both champs.