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altText1아무무 is in the b tier of champions

아무무 with 이즈리얼

altText2아무무 is in the b tier of champions
TankMage
MarksmanMage

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numAnalyzed
승률
46.1 %
kda
2.32
인기도
5.5 %

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Our servers take in the stats from from millions of League of Legends matches directly from Riot Games each week. 아무무 has gone into battle with 이즈리얼 in 5006 recently played, ranked matches. By gathering so much great data from the makers of League of Legends, we are totally sure that we can give you high-quality, accurate builds to help 아무무 play with 이즈리얼. It is somewhat uncommon for 아무무 to play with 이즈리얼 as allies. This pairing has only occurred in about 5.5% of rounds with 아무무.

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Unfortunately, 아무무 has done a pathetic job of synergizing with 이즈리얼. On average, he wins a dismal 46.1% of matches the champs try and work together in. If you want to maximize your potential as 아무무 when playing with 이즈리얼 by learning how to better synergize your strategy with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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아이템

첫 번째 아이템

원하는 시간
새끼 이끼쿵쿵이체력 물약

다음 항목

5 분
루비 수정마법무효화의 망토

핵심 아무무 아이템

22분
정령의 형상가시 갑옷해신 작쇼

선택 품목

균열 생성기심연의 가면란두인의 예언케이닉 루컨

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

스킬 오더

아무무의 첫 번째 스킬 레벨업e
>
아무무이(가) 레벨을 올릴 수 있는 두 번째 능력q
>
아무무이(가) 최대화하기 위한 마지막 기술tw

정밀정복자승전보전설: 강인함최후의 저항
지배비열한 한 방궁극의 사냥꾼
Attack SpeedAdaptive ForceHealth Scaling
아무무's passive ability p
아무무's q ability q
아무무's w ability w
아무무's e ability e
아무무's ultimate ability r
1
W
2
E
3
Q
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R

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절망은 다른 방어 담당 챔피언을 상대로 매우 유용합니다. 체력이 가장 높은 적 가까이에서 싸우십시오.

아무무는 팀원들에 대한 의존도가 높습니다. 믿을 수 있는 아군과 함께 공격로에 나가십시오.

재사용 대기시간 감소 효과는 아무무에게 매력적이지만 이를 아이템으로 모두 얻기에는 무리가 따릅니다. 가능할 때마다 푸른 파수꾼을 처치하여 공짜 재사용 대기시간 감소 효과를 얻으십시오.

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비전 이동을 활용하여 다른 스킬들을 손쉽게 맞힐 수 있습니다.

정조준 일격을 사용하여 다수의 미니언 무리 또는 몬스터 무리를 공격할 수 있습니다.

이즈리얼은 공격력이나 주문력 중 하나를 선택하여 주 공격수로 성장할 수 있는 챔피언입니다.

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아무무 Image
winRate
46.1 %
VS
winRate
53.9 %
이즈리얼 Image
4.2
< kills >
4.2
6.2
< deaths >
6.1
10.2
< assists >
10.7
0.95
< killingSprees >
0.94
30
< cs >
30
1.4
< dragons >
1.33
0.35
< inhibitors >
0.36
1,470
< physicalDamage >
1,483
11,255
< magicDamage >
11,135
2,004
< trueDamage >
1,983
14,731
< damageDealt >
14,602
33,128
< damageTaken >
32,280
10,634
< goldEarned >
10,565
1.05
< towers >
1.1
0.32
< barons >
0.32
11,941
< heal >
11,568
12,748
< xp >
12,698
24
< visionScore >
25
8
< wardsPlaced >
9
280
< ccTime >
270

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The 아무무 이즈리얼 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 이즈리얼, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 아무무 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 이즈리얼. His KDA worsened from NaN to NaN. This worsening shows that 이즈리얼 helps 아무무 perform not as well in ranked LoL rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 아무무 is paired with 이즈리얼, he sees a small increase in his full damage dealt. This could demonstrate that 이즈리얼 supports by providing protection for him to deal more damage or that his participation also helps increase the game's duration. Similarly, when 아무무 is played with 이즈리얼 on the same team, he usually scores many fewer killing sprees than when he plays without 이즈리얼. This is contrasting evidence that he is worse when playing alongside 이즈리얼.

Additionally, when 아무무 plays with 이즈리얼 on the same side, he typically receives a little more damage than when he fights alone. Getting dealt more damage could indicate that 이즈리얼 does a poor job of protecting 아무무 in teamfights.

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데미지 유형

아무무
이즈리얼
물리적 손상
마법 피해
고정

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아무무
이즈리얼

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There is no top ally for 아무무 that will always be his top synergy. However, 이즈리얼 is a below average companion for 아무무. By being on the same side as 아무무, he drops their win rate by -2.9% to 46.1%. This demonstrates that there is a harmful bond between 아무무 and 이즈리얼 that results in them performing not as well together than without each other.

이즈리얼 has a much greater difficulty compared to 아무무. That means 아무무 players should be cautious when finding 이즈리얼 comrades to play with, as they will have to have a much higher level of skill to be able to fight well with you.

Fighting cooperatively, 아무무 players should see an overall large increase in your team’s capacity to deal magical damage. Combined, these champions are able to dish out a surprising amount of magic type damage.

Conversely, by grouping 아무무 and 이즈리얼 together, you may not be providing your other allies a great deal of tankyness. Plan to include other champs on your team that neutralizes this relative gap in their playstyle.

Regardless of the skill of your 이즈리얼 teammate, you should focus on increasing your income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you should do well anyway.

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If you would like to truly master 아무무 in order to work well with 이즈리얼 during both the lane and mid / late game phases of League rounds, you should keep reading to pick up additional tricks and insights into this champion pairing. If you use the build and suggestions displayed here, you will grow your win rate significantly.

The most important items to use in your 아무무 and 이즈리얼 synergy build include 정령의 형상, 가시 갑옷, and 해신 작쇼. When 아무무 bought at least these three items in his build, he did significantly better as an ally of 이즈리얼 than with many other common builds. In fact, 아무무 had an average winrate of 46.1% helping carry 이즈리얼 with this build.

To have the highest likelihood of vanquishing your oponents, 아무무 players should use the 정복자, 승전보, 전설: 강인함, 최후의 저항, 비열한 한 방, and 궁극의 사냥꾼 runes from the 정밀 and 지배 rune sets. Out of all the rune sets we have analyed for this champion pairing, this blending of runes resulted in the top win rate. In fact, these runes averaged a 46.1% winrate overall.

If you would like to get 아무무 with 이즈리얼 collaboration tips and builds for a an individual division rank, feel free to choose one from the selection menu above. If viewing for the first time, the statistics and strategies displayed are calculated using every match finished with both champs.