매혹을 사용해서 팀간 전투를 시작하고, 도망가는 적들은 혼령 질주로 처리하세요.
혼령 질주를 쓰면 매혹을 맞히기 쉬워지고, 현혹의 구슬을 두 번 다 맞힐 수도 있으며, 거리를 좁혀 여우불을 사용하기도 쉬워집니다.
스킬을 연속으로 쓸 때 매혹으로 시작하면 현혹의 구슬과 여우불의 적중률이 크게 올라갑니다.
체력이 낮을 때는 악의 장막이 주는 체력 회복 촉진 및 위장 효과로 전투에 복귀해 적의 빈틈을 노릴 수 있습니다.
은신 상태에서는 적 챔피언에게 얼마나 다가가면 감지되는지 주의를 기울이십시오. 근처 적 챔피언 위에 노란색이나 빨간색 눈이 빛나므로 적의 감지 여부를 파악할 수 있습니다.
황홀한 저주의 매혹 시전 시간이 길게 느껴질 수도 있지만 이블린은 매혹과 마법 저항력 감소 효과로 매우 유리한 입장에서 싸울 수 있기 때문에 기다릴 만한 가치가 있습니다.
The 아리 이블린 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 이블린, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 아리 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 이블린. His KDA fell from NaN to NaN. This negative change shows that 이블린 helps 아리 perform poorer in ranked LoL matches. Yet, the small difference proves that this performance change is only marginal.
When 아리 is an ally to 이블린, she sees a little decrease in her complete damage dealt. This difference may signal that 이블린 doesn't help cover for her to deal more damage or that her support also helps extend the game's duration. Similarly, when 아리 is played with 이블린 on the same team, he usually scores many fewer killing sprees than when she plays on his own. This is contrasting evidence that she is worse when playing alongside 이블린.
Additionally, when 아리 plays with 이블린 on the same team, she usually takes a little more damage than when she plays alone. Taking more damage may mean that 이블린 does a poor job of covering 아리 during team fights.
There is no perfect ally for 아리 that will 100% of the time be her top teammate. However, overall, 이블린 is a very typical ally for 아리. By locking into the same team as 아리, she improves their win rate by 0.1% to 48.3%. This demonstrates that there is a weak bond between 아리 and 이블린 that allows them to perform stronger together than alone.
이블린 has a much greater difficulty compared to 아리. That means you should be very careful when finding 이블린 allies to fight alongside, as they will require a much higher level of skill to be able to do well with you.
Playing on the same side, you will likely witness an overall large increase in your team’s capability to deal magic damage. Together, these two are able to dish out a surprising amount of magic type damage.
In contrast, by grouping 아리 and 이블린 together, you probably will not be granting your other allies enough tankyness. We recommend you pick other champs on your team that fills this relative disparity in this pairing's capabilities.
Regardless of the ability of your 이블린 teammate, you need to focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.
To learn all of the intricacies of 아리 in order to synergize with 이블린 during both the early game and mid / late game phases of League of Legends games, you should keep reading to gather some more tips and tricks for this champion pairing. If you pay attention to the build and stats shown here, you will increase your win rate significantly.
The best finished items to prioritize in your 아리 and 이블린 synergy build consist of 라바돈의 죽음모자, 폭풍 쇄도, and 루덴의 동반자. When 아리 bought at least these three finished items in her build, she did much better when fighting alongside 이블린 than with many other commonly used item sets. In fact, 아리 boasted an average win rate of 48.3% when playing alongside 이블린 with these items in her kit.
To have the highest likelihood of defeating your oponents, 아리 players should use the 감전, 피의 맛, 사냥의 증표, 궁극의 사냥꾼, 비스킷 배달, and 우주적 통찰력 runes from the 지배 and 영감 rune sets. Out of all the runes players used for 아리 and 이블린 pairings, this set of runes yielded the highest win rate. Notably, these runes provided a 48.3% win rate overall.
If you need to see 아리 and 이블린 synergy tips and builds for a a distinct skill level, feel free to select one from the selection menu provided above. At first, the statistics and strategies given are calculated using all games with data with both champs.