죽음의 표식을 시전하기 전에 살아있는 그림자를 사용하면 전투에서 안전하게 빠져나갈 수 있습니다.
궁극기를 쓸 때까지 기력과 스킬 재사용 대기시간을 최대한 아껴두면 죽음의 표식으로 줄 수 있는 피해량이 극대화됩니다.
살아있는 그림자를 빠르게 두 번 쓰면 바로 그림자와 위치를 바꿀 수 있어, 빠른 도주가 가능합니다.
고통의 그림자 스킬은 체력이 대폭 떨어진 유닛에게 큰 피해를 입힙니다. 체력이 낮을 때는 모르가나의 사거리 안에 갇히지 않도록 주의하세요.
모르가나가 칠흑의 방패를 사용하면 방해 효과에 면역이 되지만 이 방패는 마법 피해를 가해 부술 수 있습니다.
모르가나는 효과적인 연계 공격을 위해서 어둠의 속박으로 적의 발부터 묶을 때가 많습니다. 미니언을 방패로 삼아 어둠의 속박을 피하십시오.
The stat comparisons provided here show several significant 제드 vs. 모르가나 counter statistics that can help you understand the differences and similarities between this pair of champions. As an example, 제드’s KDA ratio ([kills + assists] / deaths) of NaN is better than 모르가나’s KDA ratio of NaN, indicating that 제드 may be more central to his team's team fighting potential than 모르가나. This observation is in large part fueled by the difference in kills.
제드 typically has a much larger longest kill spree than his counter does. On average, he takes a similar amount of damage to 모르가나. This is usually reflective of differing health capacities, yet it can also indicate that the champion with higher HP has less mobility and thus is unable to escape further harm when engaged or poked.
Both League champions are great. Both champs have their pros and cons. In the game's current meta, 제드 usually loses when trying to fight 모르가나, with a 47.4% win rate. Therefore, 제드 makes a bad counter to 모르가나.
While 제드 does have a lower win rate compared to 모르가나, when facing one another, 제드 also has a much greater level of difficulty that makes him a more time consuming champion to pick up and master. You may get destroyed when picking 제드 into 모르가나as his relative depth means that you may not be able to unleash his full potential without a lot of practice beforehand.
Moreover, 제드 also has only a small amount of utility and CC, a similar amount to 모르가나. This often makes her just as valuable during teamfights, especially when facing champions with a ton of burst damage.
While there is not a single best champion overall in League of Legends, in 제드 vs 모르가나 matchups, 모르가나 is the better champ with a lower win rate, more champion depth, and a similar amount of utility to help out your allies during teamfights.
제드 is a terribly counter to 모르가나. You will do well by focussing your strategy on increasing your gold income and clearing objectives. If you can do that, you should hold your own as 제드 against 모르가나.
If you would like to learn all of the intricacies of 제드 in order to counter 모르가나 during both the early game and mid / late game phases of League of Legends, you should keep reading to gather a few extra tricks and insights into this matchup. If you listen to the build and suggestions shown here, you should increase your win rate by a lot and be closer to League of Legends pro players.
제드 typically gets more CS relative to 모르가나. Champions who typically don't take many minion kills typically don't have to have much CS to be valuable teammates, such as supports. These kinds of champions are capable of scaling well off of their abilities and first items alone. Yet, champs with a lot of CS, such as hyper-carries, often require a lot of items to be effective. In either case, try to exceed the numbers displayed on this page to do well.
The most important items to use in your 제드 versus 모르가나 build include 요우무의 유령검, 밤의 끝자락, and 원칙의 원형낫. When 제드 incorporated at least these three pieces in his build, he performed a lot better vs 모르가나 than with many other commonly used item sets. In fact, 제드 boasted an average win rate of 47.4% when countering 모르가나 with this counter build.
To have the greatest probability of annihilating 모르가나 as 제드, 제드 players should use the 감전, 피의 맛, 사냥의 증표, 궁극의 사냥꾼, 주문 작열, and 깨달음 runes from the 지배 and 마법 rune sets. Of all the runes players chose for 제드 vs 모르가나 battles, this sequence of runes yielded the highest win rate. In fact, these runes averaged a 47.4% winrate overall.
If you want to view 제드 vs 모르가나 tips and counter builds for a an individual division, please select one from the selection menu shown above. By default, the statistics and build suggestions displayed are computed using all games run with both champions.