쓰레쉬의 랜턴을 사용할 때에는 원활한 의사소통이 필수입니다. 아군에게 어떻게 쓸 것인지 알려 주세요.
사형 선고와 사슬 채찍은 순서와 관계 없이 연계하여 시전하면 강력한 위력을 발휘합니다.
쓰레쉬는 직접 처치하지 않은 영혼도 흡수할 수 있습니다. 사망 일보직전의 대상 근처에 있으면 영혼 흡수 효율이 극대화됩니다.
아우렐리온 솔이 직선으로 쫓아올 때 속도가 점점 빨라지지만, 피해를 입히면 이 가속도가 사라집니다.
아주 가까운 거리에선 위성에 피해를 입지 않으므로 궤도 안으로 들어가세요.
기절 혹은 침묵 효과를 걸면 위성이 사라지므로 유리하게 싸울 수 있습니다.
은하 해일 스킬은 범위가 매우 커질 수 있으니 한 곳에 너무 오래 서 있으면 위험합니다!
The stat comparisons shown on this page clarify several vital 쓰레쉬 vs. 아우렐리온 솔 counter stats that can help us grasp the differences between the pair. For instance, 쓰레쉬’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 아우렐리온 솔’s ratio of NaN, highlighting that 쓰레쉬 may be more central to his team's team fighting capability than 아우렐리온 솔. This observation is in large part a result of the differences in assists.
쓰레쉬 usually has a significantly smaller longest kill spree than his opponent does. Typically, he receives a similar amount of damage to 아우렐리온 솔. This typically indicates differing health capacities; however, it can also hint that the one champ has less mobility and thus is not able to escape additional harm when poked or engaged.
Both LoL champions are great. Both champs have their strengths, weaknesses, and counters. In League's current meta, 쓰레쉬 usually loses when facing off against 아우렐리온 솔, with a 46.5% win rate. Therefore, 쓰레쉬 makes a bad counter for 아우렐리온 솔.
While 쓰레쉬 does have a lower winrate than 아우렐리온 솔, when on opposite teams, 쓰레쉬 also has a greater learning curve that makes him a more challenging champ to learn and master. You should be very concerned when picking 쓰레쉬 into 아우렐리온 솔as his relative depth means you may not be able to unleash his full potential without a significant amount of practice beforehand.
Moreover, 쓰레쉬 has a great deal of CC and other utility, a similar amount to 아우렐리온 솔. This often makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.
While there isn't one best champion for every situation in League of Legends, in 쓰레쉬 vs 아우렐리온 솔 matchups, 아우렐리온 솔 is the better champ with a much lower win rate, similar champion depth, and a similar amount of utility to help out your teammates during team fights.
쓰레쉬 is a bad counter for 아우렐리온 솔. You will do well by focussing your strategy on increasing your CS and taking out objectives. If you are able to do that, you should hold your own as 쓰레쉬 against 아우렐리온 솔.
To truly master 쓰레쉬 in order to counter 아우렐리온 솔 during both the laning and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you pay attention to the build and stats presented here, you will increase your win rate by a lot and be closer to League of Legends pro players.
쓰레쉬 usually accumulates a lot less CS compared to 아우렐리온 솔. Champions who typically don't earn much CS usualy don't require much CS to be effective, such as support champions. They are capable of scaling properly off of their abilities and first items alone. Yet, champions with a lot of CS, such as hyper-carries, usually need many items to be effective. In either situation, try to exceed the values reported here to do well.
The most crucial items to have in your 쓰레쉬 versus 아우렐리온 솔 build include 지크의 융합, 기사의 맹세, and 태양의 썰매. When 쓰레쉬 used at least these three items in his build, he did much better countering 아우렐리온 솔 than with most other typical builds. In fact, 쓰레쉬 had an average win rate of 46.5% battling 아우렐리온 솔 with this counter build.
To have the greatest chance of coming out on top against 아우렐리온 솔 as 쓰레쉬, 쓰레쉬 players should equip the 여진, 생명의 샘, 뼈 방패, 불굴의 의지, 비스킷 배달, and 삼중 물약 runes from the 결의 and 영감 rune sets. Out of all the rune sets that we analyzed for 쓰레쉬 vs 아우렐리온 솔 matchups, this composite of runes yielded the greatest win rate. Moreover, these runes averaged a 46.5% winrate overall.
If you want to view 쓰레쉬 x 아우렐리온 솔 tips and matchup stats and build suggestions for a an individual player tier, please select one from the selection menu provided above. By default, the statistics and strategies displayed are computed using every game completed with both champs.