공격로에서는 죽음의 손길 관통 피해를 이용해 안전하게 적을 공격해 보세요.
제국의 눈을 바로 적중시키기는 어려우므로, 이미 전투가 일어나 어지러운 지역에 사용하거나 군중 제어 효과가 적용된 적에게 사용해 보세요.
속박명령으로 적을 속박시키기 어렵다면 적이 미니언 근처에 있을 때 미니언에게 스킬을 사용해 폭발을 일으키고 그 폭발로 적을 속박시켜 보세요.
악의 승천을 사용하면 적이 스웨인을 죽이기 어려워지지만 스웨인으로부터 도망가기는 쉬워집니다. 기동력이 좋은 적을 상대할 때는 둔화 효과가 있는 아이템을 구입해 적이 빠져나가지 못하게 해 보세요.
애니가 소환하는 곰 티버는 주변의 적에게 피해를 줍니다. 티버가 소환되면 가능한 한 멀리 떨어져 있으십시오.
애니 주변에 백색 소용돌이가 생겼다면 주의하십시오. 애니가 사용하는 다음 스킬에 기절 효과가 붙습니다.
소환사 주문 강타를 이용하면 티버를 제거하는데 도움이 됩니다.
The stat comparisons provided here show some influential 스웨인 versus 애니 matchup stats that may help us figure out the differences and similarities between the two. For instance, 스웨인’s KDA ratio ([kills + assists] / deaths) of NaN is more than 애니’s ratio of NaN, showing that 스웨인 may be more central to his team's team fighting capacity than 애니..
스웨인 often has a slightly smaller longest killing spree than his matchup does. Commonly, he takes more damage than 애니. This typically indicates different amounts of tankyness; however, it can also hint that the one champ has less agility and thus is unable to escape further damage when poked or engaged.
Both League of Legends champions are great champions. Both champs have their pros and cons. In the game's current meta, 스웨인 usually fairs equally well when facing off against 애니, with a 50.9% win rate. Therefore, 스웨인 makes an ok counter for 애니.
While 스웨인 does have a higher winrate than 애니, when they face off with one another, 스웨인 also has a greater difficulty level that makes him a more difficult character to pick up and master. You still need to be cautious when picking 스웨인 into 애니as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.
Furthermore, 스웨인 also has some amount of CC and other utility, a similar amount to 애니. This often makes her just as valuable during teamfights, especially when fighting champions with a ton of burst damage.
While there is not one best champion for every situation in League of Legends, in 스웨인 vs 애니 matchups, 스웨인 is the better champion with a similar win rate, more champion depth, and a similar amount of utility to help out your team members during team fights.
스웨인 is a decent counter for 애니. You will do well by focussing your play on maximizing your CS and clearing objectives. If you are able to do that, you should hold your own as 스웨인 against 애니.
To truly master 스웨인 in order to counter 애니 during both the lane and mid / late game phases of League of Legends, you should continue reading to learn a few extra tips and tricks for this matchup. If you pay attention to the build and suggestions shown above, you should increase your win rate by a lot and be that much closer to League of Legends pro players.
스웨인 most often racks up a similar amount of CS compared to 애니. Champions who typically don't take many minion kills usualy don't require much CS to be effective, such as sup champs. They are capable of scaling well off of their skills, stats, and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, often require several high cost items to be effective. In either situation, try to exceed the values displayed on this page to do well.
The most important items to have in your 스웨인 versus 애니 build include 라일라이의 수정홀, 악의, and 존야의 모래시계. When 스웨인 used at least these three items in his build, he performed much better when facing 애니 than with many other commonly used counter builds. In fact, 스웨인 boasted an average win rate of 50.9% when countering 애니 with this counter build.
To have the best likelihood of defeating 애니 as 스웨인, 스웨인 players should use the 정복자, 침착, 전설: 강인함, 최후의 저항, 사전 준비, and 과잉성장 runes from the 정밀 and 결의 rune sets. Of all the rune builds players chose for 스웨인 vs 애니 battles, this composite of runes resulted in the best win rate. Moreover, these runes averaged a 50.9% winrate overall.
If you want to see 스웨인 versus 애니 tips and matchup stats and build suggestions for a an individual division rank, please choose one from the selection menu displayed above. By default, the stats and build suggestions given are computed using every match played with both champs.