목표가 화염방사기 발사 거리에서 벗어나지 않도록 하십시오. 오랜 시간에 걸쳐 큰 피해를 입힐 수 있습니다.
전투에서 이기고 있다면 궁극기를 사용하여 적의 탈출로를 막으십시오.
위험 상태 효과를 유지하면 스킬의 효율을 높일 수 있습니다. 하지만 스킬을 연달아 사용하면 쉽게 과열 상태가 됩니다.
신지드의 동료가 있는 지역으로 내던져지지 않도록 거리를 유지하십시오.
신지드는 플레이어의 팀에 접근해야 위력을 발휘합니다. 신지드의 이런 약점을 이용해서 신지드가 아군을 공격할 때 그에게 군중 제어 효과를 걸고 신지드의 동료를 공격하십시오.
신지드는 제거하기가 어려울뿐더러 추격자에게 피해를 주기 위해 독의 길을 사용하기도 하므로 조심해야 합니다.
The stat comparisons shown on this page clarify several important 럼블 against 신지드 matchup stats that may help us appreciate the distinctions between the pair. As an example, 럼블’s KDA ratio ([kills + assists] / deaths) of NaN is more than 신지드’s ratio of NaN, indicating that 럼블 may be more central to his team's team fighting capability than 신지드. This observation is in large part a result of the difference in kills.
럼블 typically has a much larger longest kill spree than his matchup does. Commonly, he takes less damage than 신지드. This is usually reflective of different amounts of tankyness; however, it can also show that the champ with increased HP has less agility and thus is unable to flee from further damage when poked or engaged.
Both League of Legends champs are great champions. Both have their strengths, weaknesses, and counters. In League's current meta, 럼블 usually loses when taking on 신지드, with a 46.2% win rate. As a result, 럼블 makes a bad counter to 신지드.
While 럼블 does have a lower winrate compared to 신지드, when they face off with one another, 럼블 also has a much greater level of difficulty that makes him a more time consuming character to pick up and master. You should expect to face a difficult match when picking 럼블 into 신지드as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.
Additionally, 럼블 also has almost no amount of CC and other utility, a similar amount to 신지드. This often makes her just as valuable during teamfights, especially when trying to counter champions with a ton of burst damage.
While there isn't a single best champion for every situation in League of Legends, in 럼블 vs 신지드 matchups, 신지드 is the better champion with a much lower win rate, more champion depth, and a similar amount of utility to help out your allies during teamfights.
럼블 is a garbage counter for 신지드. You will do well by focussing your tactics on keeping up your gold and cs and clearing objectives. If you are able to do that, you should do very well as 럼블 against 신지드.
If you would like to truly master 럼블 in order to counter 신지드 during both the lane and mid / late game phases of League of Legends, you should keep reading to learn a few extra tricks and insights into this matchup. If you pay attention to the build and tips displayed above, you will increase your win rate significantly and be that much closer to League of Legends pro players.
럼블 often racks up a similar amount of CS compared to 신지드. Champions who typically don't acquire many minion kills often don't require much CS to be effective, such as supports. They are able to scale properly off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, usually require several high cost items to be effective. In either case, try to surpass the values displayed on this page to do well.
The best items to focus on in your 럼블 versus 신지드 build consist of 라바돈의 죽음모자, 존야의 모래시계, and 리안드리의 고통. When 럼블 incorporated at least these three items in his build, he did much better when facing 신지드 than with many other typical counter builds. In fact, 럼블 boasted an average win rate of 46.2% when countering 신지드 with this build.
To have the greatest chance of crushing 신지드 as 럼블, you should equip the 신비로운 유성, 빛의 망토, 절대 집중, 주문 작열, 피의 맛, and 궁극의 사냥꾼 runes from the 마법 and 지배 rune sets. Out of all the rune builds we have analyed for 럼블 vs 신지드 counters, this mixture of runes yielded the highest win rate. In fact, these runes averaged a 46.2% winrate overall.
If you would like to view 럼블 vs 신지드 tips and counter stats for a an individual rank, feel free to choose one from the selection menu shown above. By default, the stats and strategies given are calculated using every match with data with both champions.