Because of 자크's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 52.4% in that phase. Unfortunately, he does poorest in the late game, where 자크's win rate is 45.5%., The difference between his best and worst game phases is a large 6.9%. This sizeable difference indicates that his power spikes and fades in different parts of the game. Plan accordingly.
자크 has been picked only occasionally in recent ranked League games. In the current meta, his popularity is 3.8%. He is rarely banned during champ select. Obviously, very few players see him as a substantial threat. In the latest ranked rounds, 자크 was banned 1.4% of the time.
자크 is played mostly in the jungle position. This occurs in 71.8% of his games. Yet, jungle 자크 has the highest win rate (55.4%) of all positions but is less popular of a position (played 3.9% of the time). Currently, 자크's meta game is focused on dealing damage. Specifically, his kit should primarily be focused on magical damage. Additionally, he is a pretty good tank champion. Dealing physical damage is the least important part of 자크’s build.
You should anticipate having to spend a significant amount of time practicing and learning to get good at playing 자크. Most LoL gamers consider he is a tough champ to get good at. 자크 mostly does magic damage (86% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
자크 deals a decent amount of damage in a regular ranked round (16,077 damage). You could focus on developing him as a damage dealing champ to smash your opponents.
He is an average damage dealer in the game with 4.6 kills on average each game. That is one of the lowest kill counts amongst all jungles. Moreover, he has a fairly typical death rate with an average of 4.7 deaths per LoL game. Additionally, 자크's KDA is typically very high with an average KDA ratio of 3.4 as well as 11.6 assists per round.
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