Thanks to 소나's K/D/A and utility, she has a fairly average overall win rate. She does very well in the mid game, with a winrate of 52.3% in that phase. Unfortunately, she does terribly in the early game, where 소나's win rate is 46.4%., The difference between her best and worst game phases is about 5.9%. This sizeable difference indicates that her power spikes and wanes in different parts of the match. Prepare well.
소나 has been used somewhat often in recent ranked League of Legends games. In the current meta, her popularity is 4.9%. She is rarely banned during champion select. Obviously, very few players see her as a huge threat. In recent ranked games, 소나 was banned 0.4% of the time.
You can find her typically laning in the support position. The top win rate position for 소나 is support (50.7%). Currently, 소나's meta game is centered around utility and support. Specifically, her kit should primarily be centered around team fights. Additionally, she is a pretty good physical damage dealer champion. Tanking is the least critical part of 소나’s playstyle.
You should anticipate having to dedicate only a little bit of time practicing and learning to get good with 소나. Many LoL players consider she is a simple champion to get good at. 소나 primarily causes magic damage (79% of her total damage). She doesn't deal much of other damage types and should not be played as hybrid damage dealer..
소나 deals only a little damage in a normal round (10,201 damage). You probably shouldn't focus on building her as a damage dealing champ to destroy your enemies. Rather, players should focus on helping your teammates to come out on top.
She is a weak damage dealer in the game with 2.1 kills on average per match. That is one of the lowest kill counts among all supports. Moreover, she has a somewhat typical death total with an average of 5.5 deaths per League game. Furthermore, 소나 has a high KDA ratio (3.0) with 14.4 assists.
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