As a result of 라이즈's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 51.150000000000006% in that phase. Unfortunately, he does poorest in the early game, where 라이즈's win rate is 44%., The difference between his best and worst game phases is a large 7.2%. This large difference indicates that his power spikes and fades in different parts of the match. Plan well.
In the current meta, 라이즈 is not very popular. He has been played in only 1.8% of recently ranked matches. Hardly anyone sees him as a threat. He has only been banned in roughly 0.2% of League games.
You will find him most often played in the middle position. The top win rate position for 라이즈 is middle (49.5%). At this time, 라이즈's meta game is centered around dealing damage. Specifically, his kit should mostly be focused on magical damage. Furthermore, he is a decent support champion. Dealing physical damage is the least critical part of 라이즈’s kit.
You should anticipate having to spend a decent amount of time practicing and learning to get good at playing 라이즈. Most League gamers consider he is an average difficulty champ to use. 라이즈 mostly causes magic damage (94% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
라이즈 deals a lot of damage over the course of a regular ranked match (23,472 damage). You should focus on building him as a powerful champ to crush your foes.
He is an average damage dealer on the Rift with 6 kills on average each round. That is one of the highest kill counts among all middles. Moreover, he has a somewhat typical death total with an average of 5.6 deaths per LoL game. Additionally, 라이즈's KDA is usually average with an average KDA ratio of 2.2 as well as 6.5 assists per round.
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