Thanks to 오리아나's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the mid game, with a winrate of 48.849999999999994% in that phase. Unfortunately, she does worst in the early game, where 오리아나's win rate is 46.1%., The difference between her best and worst game phases is only 2.7%. This large difference makes it clear that her power spikes and wanes in different phases of the match. Plan well.
In the current meta, 오리아나 is not very popular. She has been played in only 2.8% of recently ranked matches. Hardly anyone sees her as a threat. She has only been banned in roughly 1.5% of League of Legends rounds.
You will find her typically played in the middle position. The top win rate position for 오리아나 is middle (47.9%). Currently, 오리아나's meta game is centered around dealing damage. In particular, her build should mostly be focused on magical damage. Furthermore, she is a pretty good support champ. Tanking is the least important part of 오리아나’s gameplay.
You should anticipate having to spend a decent amount of time practicing and learning to get good at playing 오리아나. Many LoL players think she is an average difficulty champion to use. 오리아나 primarily does magic damage (94% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
오리아나 deals a lot of damage in a normal round (21,008 damage). You should focus on developing her as a damage dealing champion to defeat your enemies.
She is an average damage dealer in the game with 5.5 kills on average each game. That is one of the highest kill rates among all middles. Moreover, she has a fairly typical death total with an average of 5.5 deaths per League of Legends round. Moreover, 오리아나's KDA is typically very high with an average KDA ratio of 2.6 as well as 8.8 assists per game.
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