Because of 올라프's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the early game, with a winrate of 50.2% in that phase. Unfortunately, he does terribly in the late game, where 올라프's win rate is 43.6%., The difference between his best and worst game phases is a large 6.6%. This sizeable difference shows us that his power spikes and wanes in different parts of the round. Prepare well.
올라프 has been used very little in recent ranked League of Legends games. In the current meta, his popularity is 1.7%. He is rarely banned during champ select. Obviously, very few players see him as a significant threat. In recent ranked games, 올라프 was banned 1.6% of the time.
올라프 is played mostly in the top position. This occurs in 83.3% of his rounds. Top 올라프 also has the highest win rate (48.9%) of all positions. At this time, 올라프's meta game is focused on dealing damage. In particular, his kit should mainly be centered around physical damage. Additionally, he is a pretty good tank champion. Dealing magical damage is the least significant part of 올라프’s build.
You should expect to have to to dedicate only a little bit of time practicing and learning to get good with 올라프. Most League of Legends players consider he is one of the easiest champion to master. 올라프 primarily does physical damage (72% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
올라프 deals a great deal of damage during a normal round (22,476 damage). You should focus on developing him as a powerful champion to smash your enemies.
He is a powerful damage dealer in the game with 6.6 kills on average per match. That is one of the highest kill rates among all tops. Additionally, he has a fairly high average champion death rate (6.7 deaths). Additionally, 올라프's KDA is usually very low with an average KDA ratio of 1.6 as well as 4.4 assists per game.
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