Because of 밀리오's K/D/A and utility, they have a fairly average overall win rate. They do best in the late game, with a winrate of 56.2% in that phase. Unfortunately, they do poorest in the early game, where 밀리오's win rate is 48%., The difference between their best and worst game phases is a large 8.2%. This large difference makes it clear that their power spikes and fades in different phases of the round. Plan well.
In the current meta, 밀리오 is somewhat popular. They have been used in 4.2% of recently ranked matches. Hardly anyone sees them as a threat. They have only been banned in approximately 1.1% of LoL rounds.
You will find them typically played in the support position. The top win rate position for 밀리오 is support (50.5%). At this time, 밀리오's meta game is focused on dealing damage. Specifically, their kit should primarily be centered around magical damage. Dealing physical damage is the least significant part of 밀리오’s build.
You should expect to have to to spend a decent amount of time practicing and learning to get good at playing 밀리오. Many League players think they are an average difficulty champ to use. 밀리오 primarily does magic damage (78% of their total damage). They doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
밀리오 deals a small amount of damage over the course of a typical game (5,145 damage). You shouldn't focus on building them as a damage dealing champion to smash your opponents. Instead, you should focus on assisting your teammates to beat your enemy.
They are a weak damage dealer in the game with 0.8 kills on average each round. That is one of the lowest kill counts among all supports. Furthermore, they have a relatively typical average champion death rate (4.2 deaths). Furthermore, 밀리오's KDA is usually very high with an average KDA ratio of 3.7 as well as 14.8 assists per match.
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