Because of 아이번's K/D/A and utility, he has a pretty good overall win rate. He does very well in the early game, with a winrate of 52% in that phase. Unfortunately, he does poorest in the late game, where 아이번's win rate is 49.5%., The difference between his best and worst game phases is only 2.5%. This negligible difference indicates that his relative power is stable during an entire round.
아이번 has been picked only occasionally in the latest ranked LoL rounds. In the current meta, his popularity is 2.1%. Hardly anyone sees him as a threat. He has only been banned in about 1.3% of League of Legends games.
아이번 is most commonly played in the jungle position. This occurs in 88.1% of his games. Yet, jungle 아이번 has the highest win rate (51.9%) of all positions but is less popular of a position (played 8.5% of the time). Currently, 아이번's meta game is centered around dealing damage. In particular, his build should mostly be focused on magical damage. Furthermore, he is an ok tank champion. Dealing physical damage is the least important part of 아이번’s gameplay.
If you are not familiar with his abilities and tactics, you may find it difficult trying him out for the first time. Most players believe him to be a tough champ to master. 아이번 primarily causes magic damage (61% of his total damage). He also deals a large amount of physical damage.
아이번 deals only a little damage in a typical round (9,995 damage). You shouldn't focus on developing him as a powerful champion to destroy your enemies. Instead, players should focus on assisting your teammates to win.
If you are looking for a dominating carry, then you should definitely not consider this champ. He has one of the lowest kill rates in League among all champions. Furthermore, he has a fairly typical average champion death count (4.7 deaths). Moreover, 아이번 has a high KDA ratio (3.4) with 13.4 assists.
method2.text1
method2.text2
method2.text3
method2.text4