As a result of 아무무's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the early game, with a winrate of 49.5% in that phase. Unfortunately, he does terribly in the mid game, where 아무무's win rate is 49.15%., The difference between his best and worst game phases is only 0.4%. This negligible difference indicates that his power is consistent throughout the round.
In the current meta, 아무무 is somewhat popular. He has been played in 4.7% of recently ranked games. Hardly anyone sees him as a danger. He has only been banned in roughly 1.8% of LoL matches.
You will find him typically played in the jungle position. However, that is not the best position for him. The best win rate position for 아무무 is support (49.9%). At this time, 아무무's meta game is focused on dealing damage. In particular, his kit should mainly be centered around magical damage. Additionally, he is a decent tank champion. Dealing physical damage is the least important part of 아무무’s build.
You should expect to have to to dedicate only a little bit of time practicing and learning to get good with 아무무. Many LoL gamers believe he is one of the simplest champion to use. 아무무 primarily causes magic damage (76% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
아무무 deals a good amount of damage during a normal match (14,823 damage). You may want to focus on building him as a damage dealing champ to defeat your enemies.
If you are looking for a dominating carry, then you should maybe consider this champ. He has one of the top kill counts on the Rift among other champions. Furthermore, he has a fairly typical average champion death count (6 deaths). Furthermore, 아무무's KDA is typically high with an average KDA ratio of 2.5 as well as 10.5 assists per round.
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