Le abilità di Fizz sono proporzionali al suo potere magico: valuta l'acquisto di oggetti come Clessidra di Zhonya o Velo della Banshee contro squadre che minacciano di infliggere danni a raffica e oggetti come Terrore dei lich o Copricapo di Rabadon, se pensi di poter sopravvivere senza ulteriori incrementi di salute.
Siccome Fizz ignora le collisioni, cerca qualsiasi opportunità in corsia di camminare attraverso i minion e applicare la passiva Tridente della pietra di mare, per poi continuare con l'attacco dell'attiva dopo qualche secondo.
L'abilità suprema di Fizz, Evocazione acquatica, può essere puntata verso un nemico o verso un'area dove pensi che si stia dirigendo.
Se Draven non si muove, Ascia rotante atterrerà vicino a dove si trova. Ricadrà direttamente su di lui, o appena a destra o a sinistra.
Se Draven si muove dopo aver attaccato, Ascia rotante si orienterà verso la direzione del suo movimento. Sfrutta la cosa per controllare il movimento dell'Ascia rotante.
The Fizz Draven synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Draven, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Fizz sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Draven. His KDA went down from NaN to NaN. This negative change shows that Draven helps Fizz perform worse in ranked League games. Yet, the small difference proves that this performance change is not very impactful.
When Fizz plays on the same team as Draven, he sees a small decrease in his full damage dealt. This could indicate that Draven doesn't help protection for him to deal more damage or that his presence on the team also helps extend the match's duration. Similarly, when Fizz is played alongside Draven on the same team, he usually scores many fewer killing sprees than when he plays without Draven. This is contrasting evidence that he is worse when playing synergisticly with Draven.
Moreover, when Fizz plays with Draven on the same team, he usually receives a little less damage than when he fights alone. Getting dealt not as much damage could indicate that Draven does a decent job of covering Fizz in team fights.
There is no top synergy for Fizz that will no matter what be his best ally. Yet, Draven is a relatively poor ally for Fizz. By locking into the same side as Fizz, he drops their win rate by -1.4% to 51.2%. This clearly indicates that there is a harmful strategic relationship between Fizz and Draven that allows them to perform worse together than alone.
Draven has a greater difficulty than Fizz. That means Fizz players need to be careful when arranging Draven allies to go into battle on the same side as, as they will have to have a greater level of skill to fight well with you.
Fighting together, you will likely observe an overall large increase in your team’s capability to destroy wih physical damage. Together, these champs can provide a great amount of sustained physical damage.
Although, by aligning Fizz and Draven together, you will not be granting your side much protection for burst damage. Plan to pick other champions on your team that offsets this gap in their kit.
Regardless of your Draven ally's ability, you need to focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you heed this simple advice, you will do well anyway.
If you would like to truly master Fizz to pair well with Draven during both the lane and mid / late game phases of LoL rounds, you should continue reading to gather some more tricks and insights into this champion pairing. If you mind the build and suggestions shown above, you will increase your win rate significantly.
The most crucial finished items to focus on in your Fizz and Draven synergy build include Copricapo di Rabadon, Terrore dei lich, and Apice della tempesta. When Fizz incorporated at least these three items in his build, he performed significantly better as an ally of Draven than with most other common item sets. In fact, Fizz boasted an average winrate of 51.2% helping carry Draven with these items in his kit.
To have the highest chance of annihilating your oponents, you should use the Elettroshock, Impatto improvviso, Collezione di Bulbi, Cacciatore ingegnoso, Trionfo, and Colpo di grazia runes from the Dominazione and Precisione rune sets. Of all the rune sets that we analyzed for Fizz and Draven pairings, this combination of runes yielded the highest win rate. In fact, these runes gave a 51.2% winrate overall.
By default, tips, statistics, and builds on how to team up Draven with Fizz are displayed for all skill levels combined. To narrow the stats and builds to an individual rank, you may use the selection menu located above.