Rumble infligge praticamente solo danni magici. Concentrati su alzare la resistenza magica per ridurre i suoi danni.
Fai particolare attenzione alla barra del calore di Rumble. Se lo vedi surriscaldarsi, uccidilo mentre le sue abilità sono disabilitate.
L'abilità suprema di Rumble può infliggere molti danni se resti all'interno dell'area d'effetto. Quando vedi i missili cadere, allontanati il prima possibile.
The stats shown on this page clarify some influential Yuumi versus Rumble counter statistics that can help us understand the differences between the two. As an example, Yuumi’s KDA ratio ([kills + assists] / deaths) of NaN is greater than Rumble’s KDA ratio of NaN, demonstrating that Yuumi may be more central to her team's team fighting capacity than Rumble. This observation is largely fueled by the differences in assists.
Yuumi typically has a significantly smaller longest killing spree than her foe does. On average, she takes less damage than Rumble. This is usually reflective of differing health capacities, yet it can also show that the champ with increased HP has less agility and thus is unable to escape further harm when engaged or poked.
Both LoL champions are great. Both have their strengths, weaknesses, and counters. In the game's current meta, Yuumi usually loses when taking on Rumble, with a 44.5% win rate. Therefore, Yuumi makes a poor counter for Rumble.
While Yuumi does have a much lower win rate compared to Rumble, when on opposite teams, Yuumi also has a much lower level of difficulty that makes her a less complex character to develop with. You should be very concerned when picking Yuumi into Rumble.
Additionally, Yuumi also has a great amount of CC and other utility, a similar amount to Rumble. This makes her just as valuable during teamfights, especially when facing champions with a lot of burst damage.
While there is not a single best champion for every situation in League of Legends, in Yuumi vs Rumble matchups, Rumble is the better champ with a much lower win rate, less champion complexity, and a similar amount of utility to help out your allied champions during team fights.
Yuumi is a bad counter for Rumble. Make sure you focus your actions on keeping up your CS and taking out objectives. If you do that, you should hold your own as Yuumi against Rumble.
To truly master Yuumi in order to counter Rumble during both the laning and mid / late game phases of League of Legends, you should continue reading to pick up a few extra tricks and insights into this matchup. If you pay attention to the build and stats shown above, you will increase your win rate by a lot and be that much closer to League of Legends pro players.
Yuumi often racks up a lot less CS compared to Rumble. Champs who on average don't earn much CS usualy don't need much CS to be effective, such as support champions. They are able to scale well off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, usually have to have many items to be effective. In either case, try to do better than the numbers reported on this page to do well.
The most crucial items to have in your Yuumi versus Rumble build include Benedizione di Mikael, Plasmasogni, and Staffa delle correnti. When Yuumi used at least these three pieces in her build, she did a lot better countering Rumble than with many other common builds. In fact, Yuumi had an average win rate of 44.5% when countering Rumble with this build.
To have the greatest probability of annihilating Rumble as Yuumi, you should use the Evoca Aery, Fascia del Flusso, Trascendenza, Bruciare, Fonte vitale, and Rivitalizzare runes from the Stregoneria and Determinazione rune sets. Out of all the rune combinations we have analyed for Yuumi vs Rumble matchups, this set of runes yielded the highest win rate. Notably, these runes averaged a 44.5% win rate overall.
If you would like to see Yuumi versus Rumble tips and counter stats for a an individual rank, please choose one from the selection menu above. At first, the statistics and build suggestions displayed are computed using every match played with both champions.