Usare la presa di Blitzcrank per tirare un nemico nella gittata della torre seguita da un Superpugno permette alla torre di colpirlo diverse volte.
La combo 1-2-3 di Presa razzo, Superpugno e Campo statico può devastare un singolo avversario.
The stats provided here feature several vital Blitzcrank versus Samira counter stats that may help us figure out the differences and similarities between the two. Blitzcrank’s KDA ratio ([kills + assists] / deaths) of NaN is better than Samira’s ratio of NaN, showing that Blitzcrank may be more central to his team's team fighting capability than Samira. This observation is in large part a result of the differences in assists.
Blitzcrank normally has a significantly smaller longest killing spree than his matchup does. Commonly, he takes a similar amount of damage to Samira. This commonly reflects different amounts of tankyness, but it can also illustrate that the champ with more HP has less mobility and thus is not able to escape additional harm when poked or engaged.
Both League champs are great champions. Both champs have their pros and cons. In the game's current meta, Blitzcrank usually wins when playing against Samira, with a 51.4% win rate. As a result, Blitzcrank makes a good counter for Samira.
While Blitzcrank does have a higher win rate compared to Samira, when they face off with one another, Blitzcrank also has a lower learning curve that makes him a less time consuming champion to learn. You should be careful when picking Blitzcrank into Samira.
Moreover, Blitzcrank also has a good amount of CC and other utility, a similar amount to Samira. This often makes her just as valuable during team fights, especially when trying to counter champions with a lot of burst damage.
While there is not a single best champion for every situation in League of Legends, in Blitzcrank vs Samira matchups, Blitzcrank is the better champ with a higher win rate, less champion complexity, and a similar amount of utility to help out your teammates during late stage team fights.
Blitzcrank is a decent counter to Samira. Focus your actions on maximizing your gold income and destroying objectives. If you can do that, you should do very well as Blitzcrank against Samira.
If you would like to learn all of the intricacies of Blitzcrank to counter Samira during both the laning and mid / late game phases of League of Legends, you should continue reading to gather a few extra tricks and insights into this matchup. If you pay attention to the build and stats presented here, you will grow your win rate by a lot and be that much closer to League of Legends pro players.
Blitzcrank typically gets a lot less CS compared to Samira. Champions who on average don't get much CS often don't require much CS to be effective, such as sup champs. These kinds of champions are able to scale well off of their abilities and first items alone. Yet, champions with a lot of CS, such as hyper-carries, typically require several high cost items to be effective. In either case, try to surpass the values reported here to do well.
The top items to use in your Blitzcrank versus Samira build include Convergenza di Zeke, Medaglione dei Solari di ferro, and Opposizione celestiale. When Blitzcrank used at least these three pieces in his build, he did much better countering Samira than with many other typical item sets. In fact, Blitzcrank boasted an average win rate of 51.4% when countering Samira with this build.
To have the best probability of crushing Samira as Blitzcrank, you should use the Potenziamento glaciale, Marchingegno Hexflash, Consegna biscotti, Intuito cosmico, Celerità, and Cappa della nuvola runes from the Ispirazione and Stregoneria rune sets. Out of all the rune builds players used for Blitzcrank vs Samira battles, this order of runes yielded the greatest win rate. In fact, these runes averaged a 51.4% win rate overall.
If you want to see Blitzcrank versus Samira tips and matchup stats and build suggestions for a a particular player tier, please select one from the selection menu above. At first, the statistics and strategies given are computed using every game finished with both champs.