Because of Ziggs's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 51.1% in that phase. Unfortunately, he does worst in the late game, where Ziggs's win rate is 45%., The difference between his best and worst game phases is a large 6.1%. This large difference makes it clear that his power spikes and fades in different phases of the game. Plan well.
In the current meta, Ziggs is not very popular. He has been used in only 3% of recently ranked matches. Hardly anyone sees him as a threat. He has only been banned in about 0.9% of LoL matches.
Ziggs is most commonly played in the bottom position. This happens in 52% of his games. Bottom Ziggs also has the highest win rate (49,3%) of all positions. At this time, Ziggs's meta game is centered around dealing damage. Specifically, his kit should mostly be centered around magical damage. Dealing physical damage is the least significant part of Ziggs’s build.
You should anticipate having to dedicate only a little bit of time practicing and learning to pick up Ziggs. Many LoL gamers consider he is a simple champ to use. Ziggs primarily does magic damage (96% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Ziggs deals a lot of damage over the course of a typical round (25.335 damage). You should focus on developing him as a powerful champion to crush your foes.
He is an average damage dealer on the Rift with 5.3 kills on average per game. That is one of the highest kill counts amongst all bottoms. Additionally, he has a relatively typical average champion death count (5.9 deaths). Additionally, Ziggs's KDA is usually average with an average KDA ratio of 2.3 as well as 8.1 assists per round.
method2.text1
method2.text2
method2.text3
method2.text4