Because of Sona's K/D/A and utility, she has a fairly average overall win rate. She does very well in the mid game, with a winrate of 52.3% in that phase. Unfortunately, she does worst in the early game, where Sona's win rate is 46.4%., The difference between her best and worst game phases is about 5.9%. This large difference indicates that her power spikes and wanes in different parts of the game. Prepare accordingly.
In the current meta, Sona is somewhat popular. She has been selected in 4.9% of recently ranked games. Hardly anyone sees her as a danger. She has only been banned in about 0.4% of LoL rounds.
Sona is played mostly in the support position. This happens in 97,6% of her games. Support Sona also has the highest win rate (50,7%) of all positions. Currently, Sona's meta game is focused on utility and support. Specifically, her build should primarily be focused on assisting others. Additionally, she is a pretty good physical damage dealer champ. Tanking is the least significant part of Sona’s build.
If you are not comfortable with her abilities and tactics, you won't find it difficult trying her out for the first time. Most competitors believe her to not be a difficult champ to get good at. Sona primarily deals magic damage (79% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Sona deals a small amount of damage during a normal match (10.201 damage). You shouldn't focus on developing her as a damage dealing champion to defeat your foes. Rather, you should dedicate yourself to supporting your allies to win.
If you are looking for a dominating carry, then you should definitely not consider this champ. She has one of the lowest kill counts in League among other champs. Moreover, she has a fairly typical death rate with an average of 5.5 deaths per League game. Furthermore, Sona has a high KDA ratio (3.0) with 14.4 assists.
method2.text1
method2.text2
method2.text3
method2.text4