As a result of Seraphine's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the late game, with a winrate of 49.7% in that phase. Unfortunately, she does worst in the early game, where Seraphine's winrate is 46.2%., The difference between her best and worst game phases is about 3.5%. This sizeable difference makes it clear that her power spikes and fades in different phases of the round. Prepare accordingly.
Seraphine has been used a lot in recent ranked League matches. In the current meta, her popularity is 8.8%. Hardly anyone sees her as a danger. She has only been banned in about 4.7% of League games.
Seraphine is played mostly in the support position. This occurs in 59,1% of her games. Yet, support Seraphine has the highest win rate (53,8%) of all positions but is less popular of a position (played 34,4% of the time). At this time, Seraphine's meta game is focused on utility and support. In particular, her build should mainly be focused on assisting others. Dealing physical damage is the least significant part of Seraphine’s gameplay.
If you are not used to her abilities and tactics, you won't find it difficult picking her up for the first time. Many players consider her to not be a difficult champion to pick up. Seraphine primarily does magic damage (85% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Seraphine deals a good amount of damage in a regular ranked round (12.596 damage). You may want to focus on building her as a damage dealing champ to smash your foes.
If you are looking for a dominating carry, then you should definitely not consider this champion. She has one of the lowest kill rates in the game amongst other champs. Moreover, she has a fairly typical death rate with an average of 6 deaths per LoL round. Furthermore, Seraphine has a high KDA ratio (2.6) with 12.8 assists.
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