Thanks to Senna's K/D/A and utility, she has a fairly average overall win rate. She does best in the late game, with a winrate of 51.4% in that phase. Unfortunately, she does terribly in the early game, where Senna's winrate is 49%., The difference between her best and worst game phases is only 2.4%. This negligible difference shows us that her power is stable during a whole game.
In the current meta, Senna is incredibly popular. She has been selected in 12.9% of recently ranked matches. She is often banned during champion select. Obviously, many players see her as a real threat. In the latest ranked games, Senna was banned 10.2% of the time.
Senna is most commonly played in the support position. This occurs in 90,5% of her matches. Yet, support Senna has the highest win rate (53,7%) of all positions but is less popular of a position (played 7,9% of the time). Currently, Senna's meta game is centered around dealing damage. In particular, her build should mainly be centered around physical damage. Furthermore, she is a decent magical damage dealer champion. Tanking is the least critical part of Senna’s kit.
You should anticipate having to dedicate a decent amount of time practicing and learning to get good with Senna. Many LoL gamers believe she is an average difficulty champ to master. Senna primarily does physical damage (96% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Senna deals a good amount of damage during a normal match (17.441 damage). You could focus on developing her as a damage dealing champion to defeat your enemies.
She is an average damage dealer in the game with 4.4 kills on average each round. That is one of the lowest kill rates among all supports. Additionally, she has a relatively high average champion death rate (6.4 deaths). Moreover, Senna has a high KDA ratio (2.6) with 12.2 assists.
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