Because of Rumble's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the early game, with a winrate of 50.8% in that phase. Unfortunately, he does very poorly in the late game, where Rumble's win rate is 43.9%., The difference between his best and worst game phases is a large 6.9%. This large difference indicates that his power spikes and wanes in different parts of the round. Prepare well.
In the current meta, Rumble is somewhat popular. He has been selected in 3.5% of recently ranked rounds. Hardly anyone sees him as a danger. He has only been banned in approximately 1.6% of League of Legends matches.
You can find him most often played in the top position. However, that is not the best position for him. The top win rate position for Rumble is middle (52,7%). Currently, Rumble's meta game is centered around dealing damage. Specifically, his gameplay should mostly be centered around magical damage. Furthermore, he is a pretty good tank champion. Supporting others and crowd control are the least critical part of Rumble’s gameplay.
You should anticipate having to dedicate a significant amount of time practicing and learning to get good at playing Rumble. Most League players believe he is a challenging champ to get good at. Rumble mostly causes magic damage (93% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Rumble deals a great deal of damage during a regular ranked match (25.504 damage). You should focus on building him as a powerful champ to crush your enemies.
If you are looking for a dominating damage dealer, then you should definitely consider this champ. He has one of the absolute best kill counts in League amongst all champs. Additionally, he has a fairly high average champion death count (6.4 deaths). Furthermore, Rumble's KDA is typically low with an average KDA ratio of 2.0 as well as 6.4 assists per round.
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