Thanks to Rell's K/D/A and utility, she has a fairly average overall win rate. She does very well in the mid game, with a winrate of 50.45% in that phase. Unfortunately, she does terribly in the early game, where Rell's winrate is 46.2%., The difference between her best and worst game phases is about 4.3%. This large difference makes it clear that her power spikes and fades in different phases of the match. Prepare accordingly.
In the current meta, Rell is not very popular. She has been used in only 2.6% of recently ranked games. She is rarely banned during champ select. Obviously, very few players see her as a major threat. In the latest ranked games, Rell was banned 0.9% of the time.
Rell is most commonly played in the support position. This happens in 90,7% of her matches. Support Rell also has the highest win rate (49,5%) of all positions. At this time, Rell's meta game is focused on utility and support. In particular, her kit should mainly be focused on supporting others. Dealing physical damage is the least important part of Rell’s build.
You should anticipate having to dedicate only a little bit of time practicing and learning to master Rell. Many LoL gamers consider she is one of the most basic champ to main. Rell primarily deals magic damage (64% of her total damage). She also deals a significant amount of physical damage.
Rell deals only a little damage during a regular ranked round (7.272 damage). You shouldn't focus on developing her as a powerful champion to smash your opponents. Rather, players should focus on supporting your teammates to beat your enemy.
She is a weak damage dealer in the game with 1.7 kills on average each game. That is one of the lowest kill rates amongst all supports. Moreover, she has a somewhat above average death total with an average of 6.3 deaths per LoL match. Furthermore, Rell has a high KDA ratio (2.8) with 15.7 assists.
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