Because of Rammus's K/D/A and utility, he has a pretty good overall win rate. He does best in the mid game, with a winrate of 51.85% in that phase. Unfortunately, he does worst in the early game, where Rammus's winrate is 50.3%., The difference between his best and worst game phases is only 1.6%. This negligible difference indicates that his power is uniform during the entire round.
Rammus has been used only occasionally in recent ranked League of Legends matches. In the current meta, his popularity is 3.6%. He is often banned during champion select. Obviously, many players see him as a real threat. In recent ranked games, Rammus was banned 10.3% of the time.
Rammus is played mostly in the jungle position. This happens in 92% of his matches. Jungle Rammus also has the highest win rate (51,2%) of all positions. At this time, Rammus's meta game is centered around tanking. In particular, his build should mainly be centered around protecting carries. Moreover, he is an ok magical damage dealer champ. Dealing physical damage is the least critical part of Rammus’s kit.
If you are not comfortable with his skills and tactics, you may find it difficult picking him up for the first time. Many players consider him to not be a tough champion to master. Rammus mostly causes magic damage (79% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Rammus deals a decent amount of damage during a normal game (14.935 damage). You could focus on developing him as a powerful champion to defeat your foes.
If you are looking for a dominating damage dealer, then you should maybe consider this champion. He has one of the top kill counts in the game among all champs. Additionally, he has a fairly typical average champion death rate (5.5 deaths). Furthermore, Rammus has a high KDA ratio (2.9) with 11.5 assists.
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