Because of Rakan's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 52.5% in that phase. Unfortunately, he does poorest in the early game, where Rakan's win rate is 46.9%., The difference between his best and worst game phases is about 5.6%. This sizeable difference shows us that his power spikes and wanes in different parts of the match. Plan accordingly.
In the current meta, Rakan is very popular. He has been used in 6.4% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in roughly 1.7% of League of Legends matches.
You can find him typically used in the support position. The top win rate position for Rakan is support (50,9%). At this time, Rakan's meta game is focused on utility and support. Specifically, his kit should mainly be focused on supporting others. Moreover, he is a decent magical damage dealer champ. Dealing physical damage is the least important part of Rakan’s kit.
You should anticipate having to spend a decent amount of time practicing and learning to pick up Rakan. Most LoL players consider he is an average difficulty champion to use. Rakan mostly deals magic damage (71% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Rakan deals a small amount of damage during a normal round (6.830 damage). You shouldn't focus on building him as a powerful champ to crush your foes. Rather, focus on supporting your allies to come out on top.
If you are looking for a dominating carry, then you should definitely not consider this champ. He has one of the worst kill totals on the Rift amongst other champions. Furthermore, he has a relatively typical average champion death rate (5.2 deaths). Furthermore, Rakan's KDA is usually very high with an average KDA ratio of 3.1 as well as 14.5 assists per game.
method2.text1
method2.text2
method2.text3
method2.text4