Because of Pantheon's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 53.2% in that phase. Unfortunately, he does terribly in the mid game, where Pantheon's win rate is 49.2%., The difference between his best and worst game phases is about 4.0%. This sizeable difference makes it clear that his power spikes and fades in different phases of the game. Prepare accordingly.
In the current meta, Pantheon is incredibly popular. He has been used in 8.7% of recently ranked rounds. He is sometimes banned during champ select. Obviously, some players see him as a significant threat. In the latest ranked matches, Pantheon was banned 4.5% of the time.
You can see him most often used in the support position. The best win rate position for Pantheon is support (50,4%). Currently, Pantheon's meta game is focused on dealing damage. In particular, his kit should mainly be centered around physical damage. Furthermore, he is an ok support champion. Dealing magical damage is the least significant part of Pantheon’s kit.
You should anticipate having to dedicate only a little bit of time practicing and learning to get good at playing Pantheon. Many LoL gamers consider he is one of the simplest champion to main. Pantheon primarily does physical damage (90% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Pantheon deals a good amount of damage over the course of a normal game (18.559 damage). You may want to focus on building him as a powerful champ to crush your foes.
If you are looking for a dominating carry, then you should definitely consider this champion. He has one of the absolute best kill totals in the game amongst all champs. Moreover, he has a fairly above average death rate with an average of 7.5 deaths per League match. Furthermore, Pantheon's KDA is typically low with an average KDA ratio of 2.1 as well as 9.3 assists per round.
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