As a result of Orianna's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the mid game, with a winrate of 48.849999999999994% in that phase. Unfortunately, she does poorest in the early game, where Orianna's win rate is 46.1%., The difference between her best and worst game phases is only 2.7%. This large difference makes it clear that her power spikes and fades in different phases of the game. Prepare well.
In the current meta, Orianna is not very popular. She has been selected in only 2.8% of recently ranked matches. She is rarely banned during champ select. Obviously, very few players see her as a major threat. In the latest ranked rounds, Orianna was banned 1.5% of the time.
Orianna is most commonly played in the middle position. This happens in 92,4% of her matches. Middle Orianna also has the highest win rate (47,9%) of all positions. At this time, Orianna's meta game is centered around dealing damage. In particular, her build should mainly be focused on magical damage. Furthermore, she is a decent support champ. Tanking is the least important part of Orianna’s playstyle.
If you are not used to her abilities and gameplay, you may find it difficult picking her up for the first time. Many players believe her to be a tough champ to learn. Orianna mostly does magic damage (94% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Orianna deals a lot of damage during a normal game (21.008 damage). You should focus on building her as a damage dealing champ to smash your enemies.
If you are looking for a dominating carry, then you should maybe consider this champion. She has one of the top kill counts in the game among other champs. Moreover, she has a fairly typical death rate with an average of 5.5 deaths per LoL match. Moreover, Orianna's KDA is usually very high with an average KDA ratio of 2.6 as well as 8.8 assists per match.
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