As a result of Milio's K/D/A and utility, they have a fairly average overall win rate. They do very well in the late game, with a winrate of 56.2% in that phase. Unfortunately, they do worst in the early game, where Milio's winrate is 48%., The difference between their best and worst game phases is a large 8.2%. This large difference shows us that their power spikes and wanes in different parts of the game. Plan well.
Milio has been picked somewhat often in recent ranked League of Legends rounds. In the current meta, their popularity is 4.2%. They are rarely banned during champ select. Obviously, very few players see them as a real threat. In recent ranked games, Milio was banned 1.1% of the time.
You will see them typically played in the support position. The best win rate position for Milio is support (50,5%). At this time, Milio's meta game is centered around dealing damage. Specifically, their gameplay should mainly be centered around magical damage. Dealing physical damage is the least important part of Milio’s playstyle.
You should expect to have to to spend a decent amount of time practicing and learning to get good at playing Milio. Most League of Legends players consider they are an average difficulty champ to use. Milio primarily deals magic damage (78% of their total damage). They doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Milio deals only a little damage in a typical match (5.145 damage). You shouldn't focus on building them as a damage dealing champ to defeat your foes. Rather, players should focus on assisting your allies to beat your enemy.
If you are looking for a dominating damage dealer, then you should definitely not consider this champion. They have one of the worst kill totals in the game among all champs. Moreover, they have a somewhat typical death total with an average of 4.2 deaths per LoL round. Additionally, Milio's KDA is usually very high with an average KDA ratio of 3.7 as well as 14.8 assists per match.
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