Because of K'Sante's K/D/A and utility, they have a terrible overall win rate. They do best in the mid game, with a winrate of 48.849999999999994% in that phase. Unfortunately, they do worst in the early game, where K'Sante's winrate is 42.8%., The difference between their best and worst game phases is about 6.0%. This sizeable difference shows us that their power spikes and fades in different phases of the match. Prepare well.
In the current meta, K'Sante is not very popular. They have been used in only 2.8% of recently ranked rounds. Hardly anyone sees them as a threat. They have only been banned in approximately 2.5% of League of Legends rounds.
K'Sante is played mostly in the top position. This occurs in 90,1% of their rounds. Yet, top K'Sante has the highest win rate (47,4%) of all positions but is less popular of a position (played 8,7% of the time). Currently, K'Sante's meta game is focused on dealing damage. Specifically, their build should mainly be centered around physical damage. Additionally, they are a pretty good magical damage dealer champ. Supporting others and crowd control are the least important part of K'Sante’s kit.
You should expect to have to to dedicate a significant amount of time practicing and learning to master K'Sante. Many LoL players believe they are a difficult champion to master. K'Sante primarily causes physical damage (74% of their total damage). They doesn't deal much of other damage types and should not be played as hybrid damage dealer..
K'Sante deals a good amount of damage in a normal game (19.022 damage). You could focus on developing them as a damage dealing champion to destroy your foes.
They are an average damage dealer on the Rift with 4.7 kills on average each round. That is one of the lowest kill rates amongst all tops. Moreover, they have a fairly typical death rate with an average of 5.5 deaths per League match. Moreover, K'Sante has a low KDA ratio (2.0) with 6.2 assists.
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