Thanks to Karma's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the early game, with a winrate of 51.3% in that phase. Unfortunately, she does poorest in the late game, where Karma's winrate is 43.4%., The difference between her best and worst game phases is a large 7.9%. This large difference makes it clear that her power spikes and fades in different parts of the match. Prepare well.
In the current meta, Karma is somewhat popular. She has been selected in 3.5% of recently ranked games. Hardly anyone sees her as a danger. She has only been banned in roughly 0.5% of League of Legends games.
You can see her most often laning in the support position. The top win rate position for Karma is support (47,7%). Currently, Karma's meta game is focused on dealing damage. Specifically, her kit should primarily be centered around magical damage. Furthermore, she is an ok tank champion. Dealing physical damage is the least significant part of Karma’s gameplay.
If you are not familiar with her abilities and tactics, you may find it difficult trying her out for the first time. Most players believe her to not be a tough champion to pick up. Karma mostly causes magic damage (88% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Karma deals a decent amount of damage over the course of a regular ranked game (13.144 damage). You may want to focus on developing her as a damage dealing champ to smash your enemies.
She is a weak damage dealer on the Rift with 2.4 kills on average per match. That is one of the lowest kill counts amongst all supports. Moreover, she has a somewhat typical death total with an average of 5.8 deaths per League of Legends match. Furthermore, Karma's KDA is usually very high with an average KDA ratio of 2.7 as well as 13 assists per round.
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