Thanks to Ivern's K/D/A and utility, he has a pretty good overall win rate. He does best in the early game, with a winrate of 52% in that phase. Unfortunately, he does worst in the late game, where Ivern's winrate is 49.5%., The difference between his best and worst game phases is only 2.5%. This negligible difference makes it clear that his power is uniform throughout the entire match.
Ivern has been used only occasionally in the latest ranked LoL matches. In the current meta, his popularity is 2.1%. Hardly anyone sees him as a danger. He has only been banned in approximately 1.3% of League matches.
Ivern is played mostly in the jungle position. This happens in 88,1% of his games. Yet, jungle Ivern has the highest win rate (51,9%) of all positions but is less popular of a position (played 8,5% of the time). Currently, Ivern's meta game is centered around dealing damage. In particular, his build should mainly be centered around magical damage. Additionally, he is a pretty good tank champion. Dealing physical damage is the least important part of Ivern’s gameplay.
You should anticipate having to spend a decent amount of time practicing and learning to master Ivern. Many League of Legends players consider he is an average difficulty champ to use. Ivern primarily deals magic damage (61% of his total damage). He also deals a significant amount of physical damage.
Ivern deals a small amount of damage over the course of a typical match (9.995 damage). You shouldn't focus on building him as a damage dealing champ to smash your foes. Rather, players should focus on helping your allies to win.
He is a weak damage dealer in the game with 2.6 kills on average each round. That is one of the lowest kill counts amongst all jungles. Moreover, he has a somewhat typical death rate with an average of 4.7 deaths per League game. Furthermore, Ivern's KDA is typically very high with an average KDA ratio of 3.4 as well as 13.4 assists per game.
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